CAMS23 Game 3 Player 2, Turn 5
P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing
Current balance patch changes in effect
Starting Hand
Granfalloon Flagbearer
Potent Basilisk
Wandering Mimic
Wither
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards (except turn 1)
All Teched Cards
Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Iron Man kills SQL
- Potent Basilisk, destroy Battle Suits (6)
- Worker (5)
- Tech 3 (0)
Workers
Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja
- Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
- Tech3 HP: 5
In Patrol:
- Squad Leader: Potent Basilisk (3/5a)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Tenderfoot (1/2)
- Lookout:
In Play:
- Arg (1/3 lvl 1)
- Iron Man (3/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Tiny Basilisk
Timely Messenger
Moment’s Peace
Fairie Dragon
End of Turn Discard
My Thoughts
T-Rex rush feels like a decent plan here, might lose to Archon but I spose we’ll see! I can’t do too much more damage here with another option, besides maybe setting up Maxbandori.