[XCAFS23] Round3 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

XCAFS23 round 3 part 1 P2T6

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Research & Development


STARTING HAND
Immortal (5/5)
Hyperion (4/5)
Feral Strike
Temporal Distortion
Tricycloid (3/3)
Brick Thief (2/1)
Wither


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Spark
Older Brother (2/2)
Wither


NextHand

Feral Strike
Timely Messenger (1/1)
Immortal (5/5)
Research & Development
Feral Strike


Tech 2 card(s)
Get Paid + float - ($14)
rebuild tech 2
max - ($12)
immortal kills SL
maxband river - ($10)
TD immortal into hyperion - ($8)
hyperion kills max, my max to midband, you draw, I draw
brick thief with discount, pings your tech 2, repairs my base for 1 - ($7)
river trades grave, my max to maxband, flickers hyperion
hyperion trades tric, you gain 1, I draw
maxband cal - ($1)
worker - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1)
  • :psfist: Elite: Cal (4/5, lvl5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (3/4, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

that’s been a biggie that he opted to swap hyperion into tric instead of bouncing the other tric, well - I’ll take it!
this is just too tempting, especially with then trics being out of his cycle and max temporarily being out of the picture. I think this should be it.