XCAFS23 round 3 part 1 P2T6
P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Research & Development
STARTING HAND
Immortal (5/5)
Hyperion (4/5)
Feral Strike
Temporal Distortion
Tricycloid (3/3)
Brick Thief (2/1)
Wither
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Spark
Older Brother (2/2)
Wither
NextHand
Feral Strike
Timely Messenger (1/1)
Immortal (5/5)
Research & Development
Feral Strike
Tech 2 card(s)
Get Paid + float - ($14)
rebuild tech 2
max - ($12)
immortal kills SL
maxband river - ($10)
TD immortal into hyperion - ($8)
hyperion kills max, my max to midband, you draw, I draw
brick thief with discount, pings your tech 2, repairs my base for 1 - ($7)
river trades grave, my max to maxband, flickers hyperion
hyperion trades tric, you gain 1, I draw
maxband cal - ($1)
worker - ($0)
Float ($0)
Discard 5, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Brick Thief (2/1)
Elite: Cal (4/5, lvl5)
Scavenger:
Technician:
Lookout:
In Play:
- Max (3/4, lvl5)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
that’s been a biggie that he opted to swap hyperion into tric instead of bouncing the other tric, well - I’ll take it!
this is just too tempting, especially with then trics being out of his cycle and max temporarily being out of the picture. I think this should be it.