[XCAFS23] Round3 part2: P1 zango [Finesse]/Feral/Present vs P2 thehug0naut [Feral]/Present/Discipline

XCAFS23 round 3 part 2 P1T4

P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Temporal Distortion


STARTING HAND
Spark
Timely Messenger (1/1)
Helpful Turtle (1/2)
Temporal Distortion


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Spark


NextHand

Maestro (3/5)
Temporal Distortion
Bloom
Brick Thief (2/1)
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
midband Cal - ($5)
Tech 2 - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/1)
  • :target: Lookout: Nimble Fencer (2/1)

In Play:

  • cal (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

my first reaction was: yeah, let’s clear the board and still have a fencer in technician - instant win, as I don’t see him teching SPartner+tric in T2. second impression was: hmmm, didn’t see the RS 6 draw 1… if that is a tric in his hand… uargs! so I’m playing against the 33% worst case scenario of a tech 2 unit in his hand and I’m sooo going to bite me in my own ass in case he missed these 33%