GL & HF to you too!
With this start it’s going to be an uphill battle, but challenge accepted!
XCAFS24 FINALS part3 P2T1
P1 [Balance]/Feral/Growth vs. P2 [Finesse]/Peace/Law
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Merfolk Prospector (1/1)
Spore Shambler (2/3)++
Forest’s Favor
Verdant Tree (3)
Rampant Growth
WORKERS
Rampant Growth
NextHand
Young Treant (0/2)
Tiger Cub (2/2)
Playful Panda (2/2)
Rich Earth
Ironbark Treant (3/2)
Discard
Verdant Tree (3)
Forest’s Favor
Spore Shambler (2/3)++
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
MP - ($3)
Float ($3)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 3
- Workers: 6
Thoughts
ok that split is even worse than in part 1… lol, I know why I usually don’t like green starter… with Cal I at least would have been able to FF her in elite, but now…? it’s definitely not possible to play a hero here and shambler also is a no go…
Shortly contemplated directly building a tower, but I don’t like to gamble on him not having MSR in hand two. Wasting three gold this early would be huge