Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game5 P2T4

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Spark
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)
Spark


NextHand

Nimble Fencer (2/3)
Maestro (3/5)
Wither
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
vandy - ($8)
2x fencer trade grave - ($4)
Tech 2 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: vandy (3/4, lvl3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9