Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

Well, it’s my turn as P1 anyway, so let’s do another game and see.

P1T1


StartingHand Workers

STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer


WORKERS
Fox Viper


NextHand

Safe Attacking
Grappling Hook
Fox Primus
Snapback
Aged Sensei


Discard

Savior Monk
Sensei’s Advice
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Again, no Sensei to open with… I do have Hook in my next hand tho, so Grave comes out.

@Zango’s turn!

Okay here we go!
GL & HF

game3 P2T1

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Helpful Turtle (1/2)
Bloom
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Wither
Tenderfoot (1/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Spark


Discard

Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Rambasa Twin
Nimble Fencer


STARTING HAND
Aged Sensei
Fox Primus
Snapback
Grappling Hook
Safe Attacking


WORKERS
Fox Viper
Fox Primus


NextHand

Sensei’s Advice
Rambasa Twin
Snapback
Savior Monk
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hook Brother to lookout.
Grave kills Brother.
Grave to midband - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

HH didn’t really work last time.

@Zango’s turn!

game3 P2T2

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Wither


WORKERS
Fruit Ninja (2/2)
Wither


NextHand

Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spark smoker to hand - ($4)
midband vandy attacks grave - ($2)
messenger trades grave, vandy to maxband - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P1T4


Tech StartingHand Workers

TECH
Martial Mastery
Nimble Fencer


STARTING HAND
Snapback
Safe Attacking
Savior Monk
Rambasa Twin
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Smoker


NextHand

Grappling Hook
Aged Sensei
Morningstar Flagbearer
Snapback
Nimble Fencer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twin, other Twin arrives - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Bah, Smoker should’ve been on lookout.

@Zango’s turn!

Now I understand why I liked not playing against white starter for a while… those starting deck combat tricks really have the potential to be devastating and I can’t play secure against everything. This paired with your excellent spells got me into a situation where it feels like a gamble… do I want to stay in a good position against these 3 cards but get board wiped against these 2? ARG!
That’s definitely something that my inner monk can’t deal with. I like to be prepared for worst case scenarios, which is just impossible over here.

game3 P2T3

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)


NextHand

Bloom
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)


Discard

Nimble Fencer (2/3)
Brick Thief (2/1)
Maestro (3/5)
Leaping Lizard (3/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
vandy kills SL
fencer trades scavenger, you gain 1 - ($4)
fencer - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (4/2, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

hook, snapback, SA, fencer, starlet, two-step, reversal, even safe attacking… there are just too many yikes available for him, but at least I get some value from vandy before the expected snapback. next turn tech up, then 2-3 turns with a broken tech 2 before stabilization and the turn of the tides is what I’m expecting…

Yeah, white starter may not be quite as strong as red and black (and maybe neutral?), but just having Snapback is a huge upside.

P1T5


Tech StartingHand Workers

TECH
Maestro
Maestro


STARTING HAND
Morningstar Flagbearer
Aged Sensei
Nimble Fencer
Grappling Hook
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer


NextHand

Martial Mastery
Sensei’s Advice
Nimble Fencer
Safe Attacking
Maestro


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Tech 2 (Finesse) - ($3)
Rook - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook lvl 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout: Aged Sensei (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hoping to draw Maestro on the reshuffle.

@Zango’s turn!

I’m going to prefer neutral starter over white starter every single time as I’m struggling too hard to deal with strong decks as P2 with white starter. But maybe I’m just not experienced enough with it.

PS: your turn count is off

game3 P2T4

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)


STARTING HAND
Timely Messenger (1/1)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)


NextHand

Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Older Brother (2/2)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
fetch & play DP - ($7)
tech 2 - ($3)
spark AS - ($1)
messenger - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • vandy (4/2, lvl5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

tenderfoot really would have been great… Now let’s cross our fingers he cannot break tech 2 and we get something of value into the next hand

P1T5


Tech StartingHand Workers

TECH
Grounded Guide
Star-Crossed Starlet


STARTING HAND
Nimble Fencer
Martial Mastery
Sensei’s Advice
Safe Attacking
Maestro
Rambasa Twin
Grappling Hook


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Maestro
Nimble Fencer
Snapback


Discard

Aged Sensei
Martial Mastery
Grounded Guide
Star-Crossed Starlet
Sensei’s Advice
Nimble Fencer
Grappling Hook
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maestro - ($4)
Fencer, for free.
Sensei’s Advice on Monk and Fencer - ($3)
Grave - ($1)
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($0)
Grappling Hook your Fencer to lookout.
Monk kills your Fencer.
Rook kills Messenger, you draw.
Fencer trades with Vandy, Grave to midband.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • Rook lvl 1 (2/3)
  • Savior Monk (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

[b]game3 P2T5[/b]

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Blademaster (7/5)


STARTING HAND
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Maestro (3/5)
Dark Pact
Spark


Discard

Nimble Fencer (2/3)
Timely Messenger (1/1)
Tenderfoot (1/2)
Blademaster (7/5)
Blademaster (7/5)


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
lizzo - ($7)
Tech 3 - ($2)
starlet - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Star-Crossed Starlet (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

well, I f#cked up my tech choices a bit… that’s going to be grim now, especially if reversals are in his mix. I have to hope for some wrong decision of his now…

P1T6


Tech StartingHand Workers

TECH
Martial Mastery
Discord


STARTING HAND
Maestro
Snapback
Nimble Fencer


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Martial Mastery
Grounded Guide
Snapback


Tech 2 card(s)
Get Paid - ($9)
Savior Monk heals.
Grave and Maestro kill Lizard.
Rook to midband, walks past Starlet to punch tech 2 - ($5)
Nimble Fencer, for free, exhausts to break tech 2.
Maestro #2 - ($2)

Float ($2)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Rook lvl 5 (3/5)
  • Maestro (3/2)
  • Grave lvl 3 (3/1)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Betting against Blademaster + Wither.

@Zango’s turn!

You got me there. Last desperate stand, here I come:

game3 P2T6

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Zarramonde, the Obliterator (11/11)


STARTING HAND
Maestro (3/5)
Dark Pact
Spark
Bloom
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Maestro (3/5)
Maestro (3/5)
Brick Thief (2/1)
Leaping Lizard (3/5)
Blademaster (7/5)


Tech 2 card(s)
Get Paid - ($10)
vandy - ($8)
DP my base - ($7)
fencer - ($5)
river - ($3)
garth - ($1)
Tech lab - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Star-Crossed Starlet (4/1)
  • :psfist: Elite: Nimble Fencer (2/3)
  • :ps_: Scavenger: garth (1/3, lvl1)
  • :pschip: Technician: vandy (2/3, lvl1)
  • :target: Lookout: river (2/3, lvl1)

In Play:
*

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

this is desperate

By the way, I am allowed to cast all three heros while tech 2 is down when tech 3 is up right?
And obviously I rebuilt tech 2

Yep. 10 chars

I’m gonna:

Tech

Earthquake
Blademaster

Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals.
Worker - ($10)
Grounded Guide - ($5)
Healthy Maestro kills Starlet.
Other Maestro kills Vandy, levels to Grave, you draw.
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($4)

What did you draw?

Another lizzo…

Guide AND MM in these three, that’s even more devastating than I was expecting… that’s probably GG

Yup, I actually drew Starlet so the extra draw ended up irrelevant :sweat_smile:

GG WP!

P1T7


Tech StartingHand Workers

TECH
Earthquake
Blademaster


STARTING HAND
Martial Mastery
Snapback
Grounded Guide
Star-Crossed Starlet
Sensei’s Advice


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Snapback


NextHand

Nimble Fencer
Martial Mastery


Discard

Martial Mastery
Earthquake
Blademaster
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals.
Worker - ($10)
Grounded Guide - ($5)
Healthy Maestro kills Starlet.
Other Maestro kills Vandy, Grave to lvl 5, you draw.
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($4)
Grave readily kills Garth, maxbands, you get 1 gold.
Exhaust Grave and spend sword to kill your Fencer.
Rook kills River, to lvl 7.
Sensei’s Advice on Savior Monk and Fencer, hit your base to 5 - ($3)
Star-Crossed Starlet, for free, hits your base for lethal.

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/5)
  • Rook lvl 7 (3/3)
  • Grounded Guide (4/4)
  • Maestro (3/1)
  • Maestro (3/1)
  • Star-Crossed Starlet (5/3)
  • Nimble Fencer (4/4)
  • Savior Monk (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10
1 Like

Well deserved. Did you feel lucky at some point? I messed my tech choices up a bit but it didn’t feel like it would have made a big difference…

Up for another one? Which side do you want to take?

Yeah, my draws definitely worked out this game, especially the 33% for a Maestro on the reshuffle (digging for it with MM would’ve meant giving up a card), then a free card to break through to Vandy, and almost immediately redrawing MM. Only thing I was missing was the T1 Aged Sensei.

I’d like to have another go as P2, even though, as you say, it feels like an uphill battle.

1 Like