[XCAFS23] Round3 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

well, obviously the risk was worth it, as it recovered your hand :wink:

now let’s escalate it to the next level: the tech 2 present mirror

XCAFS23 round 3 part 1 P2T4

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Immortal (5/5)
Immortal (5/5)


STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Tenderfoot (1/2)
Helpful Turtle (1/2)
Spark


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Spark


NextHand

Timely Messenger (1/1)
Helpful Turtle (1/2)
Older Brother (2/2)
Immortal (5/5)
Tenderfoot (1/2)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
River - ($7)
Tech 2 - ($3)
messenger + Cal trade your Cal - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/4, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

yeah well, that tower was the only line that prevented a maxband cal with the threat of tric looming. I’m in front wrt gold, so let’s try to capitalize on that and tech expensive units.