XCAFS23 round 1 part 1 P1T3
P1 [Finesse]/Feral/Present vs. P2 [Demonology]/Necromancy/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Hyperion (4/5)
STARTING HAND
Tenderfoot (1/2)
Bloom
Wither
Huntress (3/3)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Older Brother (2/2)
Bloom
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Spark
Huntress (3/3)
Discard
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Wither
Hyperion (4/5)
Hyperion (4/5)
Tech 2 card(s)
random discard #1
Get Paid - ($6)
Worker - ($5)
tenderfoot - ($4)
midband cal kills SL, maxbands - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
- Cal (5/6, lvl5)+
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
vandy kill is easily possible, but probably not worth it. I don’t want to go down to 3 cards yet. If he has the expected two fencers teched, he has a ~60% probability to break my tech building (if I’m not mistaken), but then he will have further reduced his hand size and has no defense on his own, which sounds pretty ok for me