XCAFS24 round 2 P1T2
P1 [Discipline]/Ninjutsu/Peace vs. P2 [neutral]/Fire/Anarchy/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)
STARTING HAND
Safe Attacking
Smoker (1/1)
Grappling Hook
Savior Monk (2/2)
Sensei’s Advice
WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
NextHand
Fox Viper (2/1)
Smoker (1/1)
Fox Primus (2/2)
Snapback
Grappling Hook
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Monk - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Savior Monk (2/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Sets (1/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
that wither indeed is a bummer but well… better than if he would have withered Sets
Post draw: lol, the whole deck choice was based one idea of maxband sets with two cadets in t3… Not this game…