[XCAFS23] FINALS Round9 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

Yep, that’s exactly what I feared… You have pressure on the board and I wasn’t able to draw over if my two feral strikes, so I have to stall…

XCAFS23 FINALS round 9 part 2 P1T6

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Tricycloid (3/3)


STARTING HAND
Temporal Distortion
Timely Messenger (1/1)
Temporal Distortion
Maestro (3/5)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark


NextHand

Hyperion (4/5)
Helpful Turtle (1/2)
Feral Strike
Nimble Fencer (2/3)


Discard

Temporal Distortion
Temporal Distortion
Timely Messenger (1/1)
Brick Thief (2/1)
Maestro (3/5)
Tricycloid (3/3)


Tech 2 card(s)
Get Paid + float - ($12)
Max - ($10)
Maestro - ($7)
TD maestro into Fencer - ($5)
replay maestro - ($2)
exhaust fencer to deal 2 damage to your tech 2
TD fencer into Starlet - ($0)
replay fencer for free
exhaust fencer & starlet to break tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Maestro (3/5)
  • :ps_: Scavenger:
  • :pschip: Technician: max (2/3, lvl1)
  • :target: Lookout:

In Play:

  • Cal (5/6, lvl5)+
  • Star-Crossed Starlet (3/2)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 4 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

too bad I have to sacrifice max here, but otherwise a flickered NC is enough to get rid of Cal which I cannot allow so easily with my feral strike focused cycle