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XCAFS23 R3Part1: Player 2, Turn 2
P2 Miracle Grow vs P1 Balance/Blood/Strength
Link to all relevant rule changes
Starting Hand
Bombaster
Charge
Nautical Dog
Mad Man
Bloodburn
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
- Brogre trades Cub
- Bombaster (4)
- Nautical Dog (3)
- Tech 1 (1)
- Worker (0)
Workers
Bloodburn, Scorch
Patrol as below
- Discard 2 rs Draw 4
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader: Bombaster (2/2a)
Elite:
Scavenger:
Technician: Rook (2/4 lvl 1)
Lookout:
In Play:
- Nautical Dog (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Bloodrage Ogre
Mad Man
Charge
Careless Musketeer
End of Turn Discard
My Thoughts
Okay, Okay, pretty safe board here and tech up, GPT and Birds still my bread and butter right now