Yep no worries
XCAFS23 R5Part1: Player 2, Turn 2
P2 Miracle Grow vs P1 MonoPurple
Link to all relevant rule changes
Starting Hand
Makeshift Rambaster
Nautical Dog
Bloodburn
Mad Man
Bombaster
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Bird’s Nest
Main:
- Bombaster (4)
- Nautical Dog (3)
- Worker (2)
- Tech 2 (0)
Workers
Bloodburn, Scorch
Patrol as below
- Discard 2 rs Draw 4 pickup Brogre
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader: Bombaster (2/2a)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- Rook (2/4 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Makeshift Rambaster
Bird’s Nest
Pillage
Mad Man
Bloodrage Ogre
End of Turn Discard
My Thoughts
Okay some risk from Now! or Nullcraft + Battle Suits but reasonably safe, can hit back with Charge and Zane if needed, and without a good dray I should be on to tech 2 decently smoothly