[XCAFS23] Round1 part1: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 rathyAro [Finesse]/Peace/Truth

Now it’s time for Big Bird to hit the weights :slight_smile:

XCAFS23 Game 1 Player 1, Turn 5

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Nautical Dog
Makeshift Rambaster
Blooming Ancient
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (5)
  • Arg + Wisp, BA +2 runes (3)
  • Makeshift Rambaster, BA+1 (1)
  • Nautical Dog, BA+1 (0)
  • Lend a rune to Brogre, trade with River, Arg midbands
  • Give a rune to Big Bird, kill OC, take 1 from tower, you draw 1
  • Give two runes to Rambaster, takes 1 from tower, it breaks your Tech2, your base to 16
  • Gunpoint Taxman hits your base to 13, takes 1 from tower
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Blooming Ancient (2/4)
  • Makeshift Rambaster (3/3, ++)
  • Gunpoint Taxman (3/2)
  • Big Bird (2/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Mad Man
Blooming Elm
Surprise Attack

End of Turn Discard
My Thoughts

I think breaking the tech2 is worth here, likely to sink the engine before it starts with that fat of a reshuffle, meanwhile I’m fully online