[XCAFS23] Round1 part1: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 rathyAro [Finesse]/Peace/Truth

Glad to have you back @rathyAro ! GL HF

How are we doing this “select your hands” thing @zango ? Are we declaring at the top of the thread here, is it for the whole tourney, or are we keeping it secret?

EDIT I rolled basically what I wanted for an opening split anyway I think :slight_smile:

XCAFS23 Game 1 Player 1, Turn 1

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Bloodrage Ogre
Charge
Nautical Dog
Bloodburn
Scorch

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Bloodrage Ogre (2)
  • Nautical Dog (1)
  • Worker (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Makeshift Rambaster
Mad Man
Pillage
Bombaster

End of Turn Discard
My Thoughts

Fun idea for a tourney, we’ll see if we can get it goin!


Choose on the spot, for each single game separately and keep it secret. The spectators will see your choice, the opponent is only allowed to have a peek at your chosen starting split after the game has finished.

2 Likes

Thanks for clarifying! @rathyAro action to you :slight_smile:

Thanks, I’m always happy to get some games of codex in. Have fun!

P2T1


Starting Hand

STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother


Workers]
WORKERS
Fruit Ninja


Next Hand

Spark
Timely Messenger
Bloom
Brick Thief
Wither


Discard

Tenderfoot
Granfalloon Flagbearer
Helpful Turtle


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6

XCAFS23 Game 1 Player 1, Turn 2

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Makeshift Rambaster
Mad Man
Pillage
Bombaster

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Gunpoint Taxman


Main:

  • Rook (3)
  • Worker (2)
  • Brogre trades Older Brother
  • Nautical Dog hits your base to 18
  • Tech 1 (0)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Careless Musketeer
Bird’s Nest
Charge
Mad Man
Makeshift Rambaster

End of Turn Discard
My Thoughts

I think I match up well here, been a minute since I played Miracle Grow but I think this is pretty standard good momentum?


P2T2


Tech

TECH
Brave Knight
Overeager Cadet


Starting Hand]
STARTING HAND
Brick Thief
Timely Messenger
Spark
Wither
Bloom


Workers]
WORKERS
Fruit Ninja
Brick Thief


Next Hand

Bloom
Granfalloon Flagbearer
Helpful Turtle
Brave Knight
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
River - ($4)
Midband River - ($2)
Wither Nautical dog - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (2/4+A lvl 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7

I don’t see this in your turn summary, is this a remnant of a previous idea?

1 Like

frozenstrom

Yes @Bryce_The_Rice ? Did you mean to tag @rathyAro ?

No read it again

1 Like

are you even talking about the same game?

Yeah I’m thoroughly confused. I see a tower in the building summary, yet I don’t see anywhere it was paid for. I’m happy to play on as if it isn’t there and my Dog is gone, but just wanted to double check the turn summary was the correct thing. If there was a tower and not the Midband + Wither, I might be doing very different things with my turn :wink:

2 Likes

Ok I’m proceeding as if my Dog is gone and the tower isn’t there @rathyAro , what I’m doing probably isn’t a surprise but I will be slightly peeved if we change back to the tower with the benefit of information of my draw :wink:

XCAFS23 Game 1 Player 1, Turn 3

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Careless Musketeer
Bird’s Nest
Charge
Mad Man
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Bird’s Nest (4)
  • Worker (3)
Workers

Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7

End of Turn Hand

Bloodrage Ogre
Scorch
Bombaster
Gunpoint Taxman
Blooming Ancient

End of Turn Discard
My Thoughts

This seems fine, setting up nicely, going for 2x BA and some float, next turn I can lay down GPT and Brogre and be sitting pretty for Turn 5 Ancient + Arg and some bird attacks, transition that into MoLaC or Elm or Sharks


1 Like

That was my bad, I’m getting used to the play by post format again. This tower is real!

edit: just noticed i didn’t update my base hp

P2T3


Tech

TECH
Overeager Cadet
Flagstone Garrison


Starting Hand]
STARTING HAND
Bloom
Helpful Turtle
Brave Knight
Timely Messenger
Granfalloon Flagbearer


Workers]
WORKERS
Fruit Ninja
Brick Thief


Next Hand

Older Brother
Wither
Overeager Cadet
Spark
Tenderfoot


Discard

Bloom
Timely Messenger
Brave Knight
Helpful Turtle
Granfalloon Flagbearer
Overeager Cadet
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($7)
Tower - ($4)
Maxband River - ($2)
Bloom River - ($0)
Timely messenger
Timely messenger attacks Rook and dies
River kills Rook

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • River (4/3, lvl 5, +)
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7
    Gold:
  • Gold: 0
  • Workers: 7

No worries :wink: Damn, River got BUFF!

XCAFS23 Game 1 Player 1, Turn 4

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Bloodrage Ogre
Scorch
Bombaster
Gunpoint Taxman
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (7+3float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Gunpoint Taxman (8)
  • Bloodrage Ogre (6)
  • Worker (5)
  • Tech 2 Growth (1)
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Nautical Dog
Makeshift Rambaster
Blooming Ancient
Charge

End of Turn Discard
My Thoughts

Buff some birds next turn, wreak house, seems pretty straightforward right now…


She was hitting the gym with Onimaru

P2T4


Tech

TECH
Flagstone Garrison
Drill Sergeant


Starting Hand]
STARTING HAND
Older Brother
Wither
Spark
Overeager Cadet
Tenderfoot


Workers]
WORKERS
Fruit Ninja
Brick Thief
Older Brother


Next Hand

Bloom
Drill Sergeant
Spark
Tenderfoot


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Peace - ($2)
Overeager Cadet
Wither Tweetie - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (4/3+A, lvl 5, +)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8

Now it’s time for Big Bird to hit the weights :slight_smile:

XCAFS23 Game 1 Player 1, Turn 5

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Nautical Dog
Makeshift Rambaster
Blooming Ancient
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (5)
  • Arg + Wisp, BA +2 runes (3)
  • Makeshift Rambaster, BA+1 (1)
  • Nautical Dog, BA+1 (0)
  • Lend a rune to Brogre, trade with River, Arg midbands
  • Give a rune to Big Bird, kill OC, take 1 from tower, you draw 1
  • Give two runes to Rambaster, takes 1 from tower, it breaks your Tech2, your base to 16
  • Gunpoint Taxman hits your base to 13, takes 1 from tower
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Blooming Ancient (2/4)
  • Makeshift Rambaster (3/3, ++)
  • Gunpoint Taxman (3/2)
  • Big Bird (2/1)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Mad Man
Blooming Elm
Surprise Attack

End of Turn Discard
My Thoughts

I think breaking the tech2 is worth here, likely to sink the engine before it starts with that fat of a reshuffle, meanwhile I’m fully online


P2T5


Tech

TECH
Hallucination
Spectral Hound


Starting Hand]
STARTING HAND
Bloom
Drill Sergeant
Tenderfoot
Spark
Granfalloon Flagbearer


Workers]
WORKERS
Fruit Ninja
Brick Thief
Older Brother
Spark


Next Hand

Flagstone Garrison
Timely Messenger
Brave Knight
Helpful Turtle


Discard

Overeager Cadet
Bloom
Granfalloon Flagbearer
Drill Sergeant
Hallucination
Spectral Hound


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild tech II
Tenderfoot - ($6)
Sirus - ($4)
Summon Mirror Illusion - ($2)
Bloom Sirus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sirus (2/4+A, lvl 1, +)
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Mirror #1 (0/1)
  • :pschip: Technician: Mirror #2 (0/1)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Bringing the house now :slight_smile:

XCAFS23 Game 1 Player 1, Turn 6

P1 Miracle Grow vs P1 Finesse/Peace/Truth

Link to relevant rules changes for the tourney

Starting Hand

Mad Man
Blooming Elm
Surprise Attack

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stampede x2
Surprise Attack, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane, BA+1 (6)
  • Mad Man, BA+1 (5)
  • Surprise Attack, BA+2 (0)
  • Shark and Dog kill Quince, Arg maxbands and Water Elemental arrives, BA+1
  • Other Shark kills tenderfoot
  • Mad man kills Scav, you get 1g
  • Arg kills techn, your draw 1
  • BA, Bird, Rambaster, and Taxman hit your base for 17, GGWP!

Miracle Grow, still good despite the nerfs! @zango we’re moving on to game two, @rathyAro start the thread whenever you’re ready!

2 Likes