Glad to have you back @rathyAro ! GL HF
How are we doing this “select your hands” thing @zango ? Are we declaring at the top of the thread here, is it for the whole tourney, or are we keeping it secret?
EDIT I rolled basically what I wanted for an opening split anyway I think
XCAFS23 Game 1 Player 1, Turn 1
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Bloodrage Ogre
Charge
Nautical Dog
Bloodburn
Scorch
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Bloodrage Ogre (2)
Nautical Dog (1)
Worker (0)
Workers
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Bloodrage Ogre (3/2a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Makeshift Rambaster
Mad Man
Pillage
Bombaster
End of Turn Discard
My Thoughts
Fun idea for a tourney, we’ll see if we can get it goin!
zango
September 27, 2023, 4:26am
2
Choose on the spot, for each single game separately and keep it secret. The spectators will see your choice, the opponent is only allowed to have a peek at your chosen starting split after the game has finished.
2 Likes
Thanks for clarifying! @rathyAro action to you
Thanks, I’m always happy to get some games of codex in. Have fun!
P2T1
Starting Hand
STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother
Workers]
WORKERS
Fruit Ninja
Next Hand
Spark
Timely Messenger
Bloom
Brick Thief
Wither
Discard
Tenderfoot
Granfalloon Flagbearer
Helpful Turtle
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Older Brother (2/2+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 1
Workers: 6
XCAFS23 Game 1 Player 1, Turn 2
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Makeshift Rambaster
Mad Man
Pillage
Bombaster
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
Rook (3)
Worker (2)
Brogre trades Older Brother
Nautical Dog hits your base to 18
Tech 1 (0)
Workers
Patrol as below
Discard 3 Draw 1 rs Draw 4
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Careless Musketeer
Bird’s Nest
Charge
Mad Man
Makeshift Rambaster
End of Turn Discard
My Thoughts
I think I match up well here, been a minute since I played Miracle Grow but I think this is pretty standard good momentum?
P2T2
Tech
TECH
Brave Knight
Overeager Cadet
Starting Hand]
STARTING HAND
Brick Thief
Timely Messenger
Spark
Wither
Bloom
Workers]
WORKERS
Fruit Ninja
Brick Thief
Next Hand
Bloom
Granfalloon Flagbearer
Helpful Turtle
Brave Knight
Timely Messenger
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
River - ($4)
Midband River - ($2)
Wither Nautical dog - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : River (2/4+A lvl 3)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 0
Workers: 7
rathyAro:
Tower HP: 4
I don’t see this in your turn summary, is this a remnant of a previous idea?
1 Like
Yes @Bryce_The_Rice ? Did you mean to tag @rathyAro ?
Legion
September 28, 2023, 2:36pm
12
are you even talking about the same game?
rathyAro:
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, draw 5
rathyAro:
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
River - ($4)
Midband River - ($2)
Wither Nautical dog - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
rathyAro:
Buildings:
…
Tower HP: 4
Yeah I’m thoroughly confused. I see a tower in the building summary, yet I don’t see anywhere it was paid for. I’m happy to play on as if it isn’t there and my Dog is gone, but just wanted to double check the turn summary was the correct thing. If there was a tower and not the Midband + Wither, I might be doing very different things with my turn
2 Likes
Ok I’m proceeding as if my Dog is gone and the tower isn’t there @rathyAro , what I’m doing probably isn’t a surprise but I will be slightly peeved if we change back to the tower with the benefit of information of my draw
XCAFS23 Game 1 Player 1, Turn 3
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Careless Musketeer
Bird’s Nest
Charge
Mad Man
Makeshift Rambaster
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Bird’s Nest (4)
Worker (3)
Workers
Patrol as below
Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bird’s Nest
Tweetie Bird (1/1)
Big Bird (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloodrage Ogre
Scorch
Bombaster
Gunpoint Taxman
Blooming Ancient
End of Turn Discard
My Thoughts
This seems fine, setting up nicely, going for 2x BA and some float, next turn I can lay down GPT and Brogre and be sitting pretty for Turn 5 Ancient + Arg and some bird attacks, transition that into MoLaC or Elm or Sharks
1 Like
That was my bad, I’m getting used to the play by post format again. This tower is real!
edit: just noticed i didn’t update my base hp
P2T3
Tech
TECH
Overeager Cadet
Flagstone Garrison
Starting Hand]
STARTING HAND
Bloom
Helpful Turtle
Brave Knight
Timely Messenger
Granfalloon Flagbearer
Workers]
WORKERS
Fruit Ninja
Brick Thief
Next Hand
Older Brother
Wither
Overeager Cadet
Spark
Tenderfoot
Discard
Bloom
Timely Messenger
Brave Knight
Helpful Turtle
Granfalloon Flagbearer
Overeager Cadet
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($7)
Tower - ($4)
Maxband River - ($2)
Bloom River - ($0)
Timely messenger
Timely messenger attacks Rook and dies
River kills Rook
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
River (4/3, lvl 5, +)
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 7
Gold:
Gold: 0
Workers: 7
No worries Damn, River got BUFF!
XCAFS23 Game 1 Player 1, Turn 4
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Bloodrage Ogre
Scorch
Bombaster
Gunpoint Taxman
Blooming Ancient
Events of Turn:
Upkeep:
Get Gold (7+3float)
Tech 2 cards in (except turn 1)
All Teched Cards
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Gunpoint Taxman (8)
Bloodrage Ogre (6)
Worker (5)
Tech 2 Growth (1)
Workers
Scorch, Careless Musketeer, Pillage, Bloodburn
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Bloodrage Ogre (3/2a)
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
Tweetie Bird (1/1)
Big Bird (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Nautical Dog
Makeshift Rambaster
Blooming Ancient
Charge
End of Turn Discard
My Thoughts
Buff some birds next turn, wreak house, seems pretty straightforward right now…
She was hitting the gym with Onimaru
P2T4
Tech
TECH
Flagstone Garrison
Drill Sergeant
Starting Hand]
STARTING HAND
Older Brother
Wither
Spark
Overeager Cadet
Tenderfoot
Workers]
WORKERS
Fruit Ninja
Brick Thief
Older Brother
Next Hand
Bloom
Drill Sergeant
Spark
Tenderfoot
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II Peace - ($2)
Overeager Cadet
Wither Tweetie - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : River (4/3+A, lvl 5, +)
Elite :
Scavenger :
Technician : Overeager Cadet (2/2)
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Hand: 4
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 8
Now it’s time for Big Bird to hit the weights
XCAFS23 Game 1 Player 1, Turn 5
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Nautical Dog
Makeshift Rambaster
Blooming Ancient
Charge
Events of Turn:
Upkeep:
Get Gold (8+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Blooming Ancient (5)
Arg + Wisp, BA +2 runes (3)
Makeshift Rambaster, BA+1 (1)
Nautical Dog, BA+1 (0)
Lend a rune to Brogre, trade with River, Arg midbands
Give a rune to Big Bird, kill OC, take 1 from tower, you draw 1
Give two runes to Rambaster, takes 1 from tower, it breaks your Tech2, your base to 16
Gunpoint Taxman hits your base to 13, takes 1 from tower
Workers
Scorch, Careless Musketeer, Pillage, Bloodburn
Patrol as below
Discard 1 Draw 1 rs Draw 2
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Arg (1/4a lvl 3)
Elite:
Scavenger: Wisp (0/1)
Technician:
Lookout:
In Play:
Blooming Ancient (2/4)
Makeshift Rambaster (3/3, ++)
Gunpoint Taxman (3/2)
Big Bird (2/1)
Nautical Dog (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Mad Man
Blooming Elm
Surprise Attack
End of Turn Discard
My Thoughts
I think breaking the tech2 is worth here, likely to sink the engine before it starts with that fat of a reshuffle, meanwhile I’m fully online
P2T5
Tech
TECH
Hallucination
Spectral Hound
Starting Hand]
STARTING HAND
Bloom
Drill Sergeant
Tenderfoot
Spark
Granfalloon Flagbearer
Workers]
WORKERS
Fruit Ninja
Brick Thief
Older Brother
Spark
Next Hand
Flagstone Garrison
Timely Messenger
Brave Knight
Helpful Turtle
Discard
Overeager Cadet
Bloom
Granfalloon Flagbearer
Drill Sergeant
Hallucination
Spectral Hound
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild tech II
Tenderfoot - ($6)
Sirus - ($4)
Summon Mirror Illusion - ($2)
Bloom Sirus - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Sirus (2/4+A, lvl 1, +)
Elite : Tenderfoot (2/2)
Scavenger : Mirror #1 (0/1)
Technician : Mirror #2 (0/1)
Lookout :
In Play:
Buildings:
Base HP: 13
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Bringing the house now
XCAFS23 Game 1 Player 1, Turn 6
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Mad Man
Blooming Elm
Surprise Attack
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Stampede x2
Surprise Attack, Blooming Elm
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
Zane, BA+1 (6)
Mad Man, BA+1 (5)
Surprise Attack, BA+2 (0)
Shark and Dog kill Quince, Arg maxbands and Water Elemental arrives, BA+1
Other Shark kills tenderfoot
Mad man kills Scav, you get 1g
Arg kills techn, your draw 1
BA, Bird, Rambaster, and Taxman hit your base for 17, GGWP!
Miracle Grow, still good despite the nerfs! @zango we’re moving on to game two, @rathyAro start the thread whenever you’re ready!
2 Likes