XCAFS23 round 7 part 2 P1T3
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Tricycloid (3/3)
STARTING HAND
Granfalloon Flagbearer (2/2)
Wither
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
NextHand
Older Brother (2/2)
Nimble Fencer (2/3)
Brick Thief (2/1)
Bloom
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Cal kills SL - ($3)
messenger & fencer kill Max, you draw, Cal to maxband - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (4/5, lvl5)
- Nimble Fencer (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
this looks really promising, will he again go for double OS and dilute his deck in order to prevent the likely strike setup? In parallel having the option to do a tech 1 break next turn with the guaranteed Bloom/thief in hand is also quite nice, I like!