[XCAFS23] Round7 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

XCAFS23 round 7 part 2 P1T3

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Tricycloid (3/3)


STARTING HAND
Granfalloon Flagbearer (2/2)
Wither
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Timely Messenger (1/1)


WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)


NextHand

Older Brother (2/2)
Nimble Fencer (2/3)
Brick Thief (2/1)
Bloom


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband Cal kills SL - ($3)
messenger & fencer kill Max, you draw, Cal to maxband - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (4/5, lvl5)
  • Nimble Fencer (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

this looks really promising, will he again go for double OS and dilute his deck in order to prevent the likely strike setup? In parallel having the option to do a tech 1 break next turn with the guaranteed Bloom/thief in hand is also quite nice, I like!

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