Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

don’t you worry :slight_smile:

game6 P1T2

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Spark
Bloom
Granfalloon Flagbearer (2/2)
Wither
Tenderfoot (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)


NextHand

Nimble Fencer (2/3)
Nimble Fencer (2/3)
Spark
Brick Thief (2/1)
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
vandy kills smoker
tenderfoot - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Timely Messenger (1/1)

In Play:

  • vandy (2/2, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6