don’t you worry
game6 P1T2
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Spark
Bloom
Granfalloon Flagbearer (2/2)
Wither
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
NextHand
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Spark
Brick Thief (2/1)
Bloom
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
vandy kills smoker
tenderfoot - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician:
Lookout: Timely Messenger (1/1)
In Play:
- vandy (2/2, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 6