[XCAFS23] Round1 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 flagrantangles monoblue

@flagrantangles GLHF!

XCAFS Round 1 Part 1 P1T1 (That’s quite pleasing to say)

See Forum Balance Patch 2.1 for changes in use


StartingHand Workers

STARTING HAND

Young Treant
Tiger Cub
Forest’s Favor → Worker
Verdant Tree
Merfolk Prospector


WORKERS

Forest’s Favor


NextHand

Rich Earth
Spore Shambler
Playful Panda
Ironbark Treant
Rampant Growth


Discard

Tiger Cub
Verdant Tree
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss 2/3
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

The easy part here is knowing that I play Cal + Prospector, slightly trickier is making sure I set up my T2 hand correctly. I definitely want Rampant Growth and Spore Shambler available, they are almost never workers vs Blue. FF is an easy insta-worker so I’ll put that in my T1 hand.

After those easy decisions, I need to plan for spending 3g after Worker+Tech I. Ironbark could be a decent play if I don’t spend any other gold but patrolling it is hard under the threat of Arrest and it often gets workered as a consequence. Rich Earth can be surprisingly good vs Blue, since there’s nothing to steal or destroy it and usually Blue P2 lacks the aggression to punish you for slowing down, but its also a good T2 worker candidate if the line doesn’t work out. Verdant Tree and YT are both good cards but not for P1T2 so they can sit in my T1 hand. That leaves a choice between Panda and Tiger. Panda is better for building aggro against Arrest so lets go with that.

P2T1


Starting Hand Workers

STARTING HAND
Porkhand Magistrate
Bluecoat Musketeer
Spectral Aven
Reputable Newsman
Traffic Director


WORKERS
Porkhand Magistrate


Next Hand

Building Inspector
Lawful Search
Jail
Arrest
Manufactured Truth


Discard

Bluecoat Musketeer
Traffic Director
Reputable Newsman


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby Hayes. - ($2)
Hire a Spectral Aven. - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bigby (1) 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Aven 2/2

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

I seem to recall that Calamandra can stealth so that means backline is risky at best. I think that means we are best positioned to force gold expenditure in order to thwart easy hero kills.

@thehug0naut’s turn!

1 Like

P1T2


Tech StartingHand Workers

TECH

Sparring Partner (Cheap, good size, great ability)
Sparring Partner (Ditto)


STARTING HAND

Spore Shambler
Rampant Growth
Rich Earth → Worker (Not the line for this)
Ironbark Treant
Playful Panda


WORKERS

Forest’s Favor
Rich Earth


NextHand

Tiger Cub
Sparring Partner
Sparring Partner
Playful Panda
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Prospect for gold - ($6)
Worker - ($5)
Multicolour Tech I - ($3)
Rampant Growth, Calamandra kills Bigby, takes 1, Calamandra midbands - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/4 [My units have Resist 1]
  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

I think playing a hero into Calamadra + Rampant Growth is feasible. I think better patrols would be things like TD in SQL, BI in Technician (to make me spend the extra gold and save his for Tower) or Porky in Elite, TD in SQL to force me to spend cards on Stealth or have her neutered next turn.

This line is close to optimal aggro with her, I preserve ability to heal damage from Aven and get Tech I up for Spartners.

Ah, I had forgotten about how hopeless I feel when playing against Calamandra. For one brief and shining moment, I thought I wouldn’t lose this immediately. That’ll show me. :laughing:

P2T2


Tech Starting Hand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Manufactured Truth
Lawful Search
Jail
Arrest
Building Inspector
Bluecoat Musketeer


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


Next Hand

Traffic Director
Tax Collector
Lawful Search
Reputable Newsman
Tax Collector


Tech 2 card(s)
Get Paid - ($6)
Summon General Onimaru. - ($4)
Build Tech I. - ($3)
Onimaru performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Building Inspector. - ($1)
Worker. - ($0)
Spectral Aven kills the Merfolk Prospector.

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Building Inspector 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Onimaru (1) 2/3
  • :target: Lookout:

In Play:

  • Spectral Aven 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

No thoughts, bay-BEE. I haven’t had any worth putting down since I started playing Codex and I daresay it’s gotten worse over time. :laughing:

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH

Now!
Temporal Distortion


STARTING HAND

Tiger Cub → Worker (Panda is near to strictly better in this deck)
Sparring Partner
Rampant Growth
Playful Panda
Sparring Partner


WORKERS

Forest’s Favor
Rich Earth
Tiger Cub


NextHand

Ironbark Treant
Verdant Tree
Young Treant


Discard

Merfolk Prospector
Rampant Growth
Playful Panda
Now!
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($7)
Calamandra kills Inspector, takes 1
Rampant Growth, pop Aven - ($5)
Worker - ($4)
Heroes’ Hall - ($2)
2x Spartner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner 2/2
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 3/3 [My units have Resist 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

This turn I don’t think I use Calamandra stealth, as I’m best to spend my cards getting both Spartners into play and killing off Aven. Cala can then kill Inspector and I can get a HH up to continue my aggro. Geiger spells for now as they work no matter my decision on whether to tech up or delay / Tree

P2T3


Tech Starting Hand Workers

TECH
Macciatus, The Whisperer
Dreamscape


STARTING HAND
Traffic Director
Tax Collector
Reputable Newsman
Tax Collector
Lawful Search
Jail


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail


Next Hand

Manufactured Truth
Dreamscape
Building Inspector
Arrest
Lawful Search


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru kills the Scavenging Sparring Partner.
Hire a Tax Collector who collects that scavenged gold. - ($5)
Onimaru performs a Lawful Search of your hand and draws a card. - ($4)
Build Tech II - Truth. - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Onimaru (1) 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Well, I’m glad we could snatch that gold. Hugh’s got a low hand and nothing that’s immediately threatening. The Sparring Partner can buff Calamandra so I don’t see an especially compelling reason to heal Onimaru. I’d rather make Hugh have to discard two cards to get at him. Otherwise, he can buff or level Calamandra and just kill the Tax Collector. I think we go for Truth so that we have meaty units. Unfortunately, there’s so much targeting that Macciatus is especially crucial. Let’s see if we can make it work.

@thehug0naut’s turn!

[ music intensifies ]

P1T4


Tech StartingHand Workers

TECH

Hyperion
Tricycloid


STARTING HAND

Verdant Tree
Young Treant → Spore Shambler
Ironbark Treant → Worker


WORKERS

Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant


NextHand

Verdant Tree
Spore Shambler
Rampant Growth
Hyperion


Tech 2 card(s)
Get Paid - ($7)
Young Treant, draw - ($5)
Worker - ($4)
Tech II Present - ($0)
Spar with Calamandra
Calamandra kills Tax Collector, takes 2

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • L3 Calamandra Moss 4/2 [+, My units have Resist 1]
  • Sparring Partner 2/2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Two obvious lines come to mind here:

  1. Maxband, spar and stealth calamandra, break his Tech II. Costs 2 cards and 2 gold so I could worker and Tech up if I don’t mind dropping to just 2 cards but I really don’t like going so low on cards. Card neutral alternatives would be skipping the worker and playing Young Treant + Grave to keep the pressure on. Also don’t really like worker skipping here. Overall its decent but might be a slow death if he gets Free Speech off and can chump block me.

  2. Spar with Calamandra then she kills Tax Collector, worker, Tech up and then play Young Treant or Grave. YT is riskier for Arrest + Oni trading with Calamandra but gives me the best chance of drawing into Tech II units and/or Geiger spells. Importantly, he doesn’t have the gold for Arrest + Maxand Oni + Tech break so short of Injunction I should be guaranteed to be able to play any Tech II I draw even if he can get rid of Calamandra.

I think the best logic here is “In present we trust” and going with (2) and the Young Treant in Technician. I expect my Tech II to be much better than his so it’s fine to give him one turn to get ahead. Also by not playing Grave I avoid giving him a cheap maxband Oni which I think is key.

P2T4


Tech Starting Hand Workers

TECH
Free Speech
Reteller of Truths


STARTING HAND
Arrest
Manufactured Truth
Building Inspector
Dreamscape
Lawful Search
Spectral Aven


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Manufactured Truth


Next Hand

Macciatus, The Whisperer
Tax Collector
Dreamscape
Traffic Director


Discard

Tax Collector
Arrest
Lawful Search
Free Speech
Reteller of Truths
Spectral Aven


Tech 2 card(s)
Get Paid - ($8)
Summon Bigby Hayes. - ($6)
Bigby Arrests the Young Treant. - ($3)
Onimaru trades with Calamandra; Bigby midbands.
Bigby performs a Lawful Search of your hand and draws a card. - ($2)
Hire a Building Inspector. - ($1)
Worker. - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Building Inspector 2/1
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby Hayes (3) 2/4
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ugh, I feel so trapped. I guess we sacrifice Bigby for Quince possibilities next round.

@thehug0naut’s turn!

P1T5


Tech StartingHand Workers

TECH

Versatile Style (Gives me an answer to EotC)
Huntress (Keeps unit balance up, gives me something to deal with Roc)


STARTING HAND

Verdant Tree
Spore Shambler
Hyperion → Playful Panda → Worker (I felt that Panda isn’t adding much that Tech I doesn’t do better and I’ve seen Tree decide close games)
Rampant Growth


WORKERS

Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda


NextHand

Now!
Tricycloid
Temporal Distortion
Sparring Partner
Merfolk Prospector


Discard

Versatile Style
Huntress
Sparring Partner
Rampant Growth
Verdant Tree
Spore Shambler


Tech 2 card(s)
Get Paid - ($8)
Geiger - ($6)
Hyperion, kills Bigby, takes 2, Geiger midbands, draw - ($1)
Worker - ($0)
Spartner trades with Inspector

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Max Geiger 2/4A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion 4/3 [Haste]
  • Young Treant 0/2A [Can’t Attack]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So he had Arrest but I can get my Tech II into play first. Geiger + Hyperion + Hyperion kills Bigby + Spartner trades with BI should leave me in a good place. Yes he could copy Hyperion with Quince but that’s 6g and he won’t be able to kill Geiger if he’s in SQL. I think I take my chances of not drawing the Tric off the Hyperion and go for that.

Take 2.

P2T5


Tech Starting Hand Workers

TECH
Mind Control
Eyes of the Chancellor


STARTING HAND
Dreamscape
Tax Collector
Macciatus, The Whisperer
Traffic Director
Reputable Newsman
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Manufactured Truth


Next Hand

Tax Collector
Arrest
Spectral Aven
Mind Control
Eyes of the Chancellor


Discard

Dreamscape
Reputable Newsman
Building Inspector
Tax Collector


Tech 2 card(s)
Get Paid - ($9)
Summon Sirus Quince and his Mirror Illusion. - ($7)
Midband Quince. - ($5)
Hire Macciatus, The Whisperer. - ($3)
Quince’s midband transforms the Mirror Illusion into a Hyperion. - ($1)
Mirror Hyperion murders Geiger; Quince maxbands.
Hire a Traffic Director. - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A - Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Macciatus, The Whisperer 3/3 - Resist 1

In Play:

  • Quince (5) 1/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, I’m feeling the most tenous strand of hope. I think we have to kill Geiger because his potential with Temporal Distortion and his maxband is OUTRAGEOUS and I suspect we’ve got another Hyperion or a Tricycloid coming down the barrel. If it’s a Tricycloid, then the Traffic Director works out very nicely since it can’t be hit by the lasers and if we put Macciatus into Lookout, it will be costly to kill him via lasers. On the other hand, if he’s got another Hyperion, he can use the new one to kill the Traffic Director and then the old one to trade with Macciatus. I think Lookout still makes sense because I’d rather pressure his gold then give myself a gold or a card, especially while I’m going down on money. Then again, if we pressure his money, he might just save up and EXPLODE next turn. Damned if we do, damned if we don’t. I’m going to put Macciatus into Lookout and just wish for the fucking best here.

@thehug0naut’s turn!

did you draw for mirror hyperion?

Legion is right, you’ll need to go back to your remaining 3 cards, draw for Hyperion (which reshuffles) so you’re at 4 cards and then discard and draw. This matters because the 3 cards you had in hand at end of turn, plus the one you draw for Hyperion will all be in discard until you cycle round again.

Depending what you had in hand this will either be great or terrible :sweat_smile:

I’m very confident that I did draw for the Hyperion, but confidence isn’t the same as being right so I redid the turn anyway.

1 Like

D’oh! I forgot Macciatus would boost the illusion copy :sweat_smile:

P1T6


Tech StartingHand Workers

TECH

Tricycloid (Unit based targeting)
Now! (More targeting and tempo)


STARTING HAND

Tricycloid
Merfolk Prospector
Temporal Distortion
Now!
Sparring Partner
Hyperion draw → Verdant Tree


WORKERS

Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
Merfolk Prospector


NextHand

Versatile Style
Spore Shambler
Rampant Growth
Tricycloid
Sparring Partner


Discard

Temporal Distortion
Verdant Tree
Now!
Sparring Partner


Tech 2 card(s)
Get Paid - ($9)
Hyperion kills Traffic Director, takes 1, draw
Tricycloid - ($4)
Shoot Macciatus dead, pay 3x Resist - ($1)
Worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid 3/3
  • :target: Lookout:

In Play:

  • Hyperion 4/2 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oh shit I forgot about Macciatus! Why did I play Geiger when I didn’t have to!? :man_facepalming: A Free Speech now and he’ll be on the cusp of winning! Got to get as much targeting in my deck as possible and hope he doesn’t have a second!

I was just going off the reshuffle. You had 1 in deck at the end of the last turn and then had draw from Bigby in technician and the illusory Hyperion. One of them must have been skipped to reshuffle where you did

1 Like

This is probably one of the wildest games we’ve had. Enjoy the first appearance I’ve ever seen of Mind Control.

P2T6


Tech Starting Hand Workers

TECH
Spectral Roc
Spectral Flagbearer


STARTING HAND
Spectral Aven
Mind Control
Arrest
Tax Collector
Eyes of the Chancellor
Lawful Search


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Manufactured Truth
Spectral Aven


Next Hand

Reteller of Truths
Traffic Director
Building Inspector
Eyes of the Chancellor
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Quince Arrests the Young Treant, disabling it again. - ($6)
Quince Mind Controls the Hyperion. - ($1)
The Mind Controlled Hyperion trades with the Tricycloid; I draw a card.

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Quince (5) 1/5

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I just keep resetting the board, but I’m not gaining any presence so I think I’m just in slow decline, unfortunately.

@thehug0naut’s turn!

You are correct this is a wild wild game! If ever there was a time for Quince’s boss music this would be it!

P1T7


Tech StartingHand Workers

TECH

Moss Ancient (Only decent Tech III option available)
Moss Ancient (ditto)


STARTING HAND

Versatile Style
Sparring Partner
Spore Shambler
Rampant Growth → Worker (This card is still great, and actually really good with my Tech III but Free Speech is very face up and this is less impactful than Versatile Style if he doesn’t Free Speech)
Tricycloid
Technician Draw → Huntress


WORKERS

Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
Merfolk Prospector
Rampant Growth


NextHand

Moss Ancient
Now!
Versatile Style
Tricycloid
Tricycloid


Tech 2 card(s)
Technician Draw
Get Paid - ($10)
Tech III - ($5)
Break HH, build Tech Lab Feral, my base to 18 - ($4)
Huntress - ($2)
Spartner - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress 3/3A [Sparkshot, Anti-Air]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • Young Treant 0/2 [Can’t Attack]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

So if the 50-50 Technician draw had given me Now! I’d have a Quince kill and a Tech break for probably the win. However, we don’t live in that universe and in our universe if I were him I’d be playing Free Speech, Teching up and spending my remaining gold on whatever I can get to defend me. He just reshuffled and added two cards so I think that’s the very obvious play. Best case I have is to hit my own Tech III and try to get one on board first. If he doesn’t Free Speech me I know I have Now! next turn so I don’t even need to play any heroes this turn, better to minimise my pool of cards as much as possible and hope my draws are kind. The things working in my favour are he doesn’t have a board yet, Mind Contol or EotC + Free Speech are both expensive and I have a lot of instant impact units in my deck.

I don’t think there’s a way for me to win this. I held out for as long as I could.

P2T7


Starting Hand Workers

STARTING HAND
Free Speech
Reteller of Truths
Building Inspector
Traffic Director
Eyes of the Chancellor


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Manufactured Truth
Spectral Aven
Building Inspector


Next Hand

Tax Collector
Spectral Flagbearer


Discard

Free Speech


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
Research Eyes of the Chancellor; you play with your hand revealed. I do not love what I’m SEEING. - ($7)
Quince casts Free Speech, removing your heroes’ abilities and preventing them from casting spells. - ($5)
Hire a Reteller of Truths. - ($3)
Hire a Traffic Director. - ($2)
Create a Mirror Illusion. - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director 1/1A
  • :psfist: Elite:
  • :ps_: Scavenger: Reteller of Truths 3/3
  • :pschip: Technician: Mirror Illusion 0/1
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor
  • Quince (5) 1/5

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

Yes, I’m definitely dead.

@thehug0naut’s turn!

You absolutely caught me with my pants down on that Macciatus turn! I can’t tell you how glad I am he can’t get into play on your next turn :sweat_smile:

P1T8


StartingHand Workers

STARTING HAND

Now!
Tricycloid
Tricycloid
Versatile Style
Moss Ancient


WORKERS

Forest’s Favor
Rich Earth
Tiger Cub
Ironbark Treant
Playful Panda
Merfolk Prospector
Rampant Growth


NextHand

Temporal Distortion
Moss Ancient
Hyperion
Spore Shambler
Sparring Partner


Discard

Versatile Style
Now!
Moss Ancient


Tech 0 card(s)
Get Paid - ($11)
Spartner kills TD, takes 1
Tricycloid, pops Mirror and Reteller, you draw and gain 1g, Reteller returns to hand - ($6)
2nd Tricycloid, shoots Tech II to 3HP - ($1)
Huntress breaks Tech II, your base to 18
Tricycloids shoot Quince to 3HP

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant 0/2 [Can’t Attack]
  • :target: Lookout:

In Play:

  • Tricycloid 3/3
  • Tricycloid 3/3
  • Huntress 3/3 [Sparkshot, Anti-Air]
  • Sparring Partner 2/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

No Macciatus and a couple of Tric’s keeps me alive here. I should be able to turn the tech break into a win, but not going to call it till I actually get the win. Certainly it’s much easier if he doesn’t have Free Speech this coming turn. Spent all my tric shots so he can’t get anything out of Mind Control.

OR CAN HE?! Just kidding.

P2T8


Starting Hand Workers

STARTING HAND
Spectral Flagbearer
Tax Collector
Mind Control


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Jail
Manufactured Truth
Spectral Aven
Building Inspector


Next Hand

Lawful Search
Dreamscape
Arrest


Discard

Free Speech
Traffic Director
Reteller of Truths 3/3


Tech 0 card(s)
Get Paid + Scavenger - ($12)
Rebuild Tech II.
Quince creates 2 Mirror Illusions. - ($8)
Hire a Tax Collector who steals your floating gold; Quince’s maxband makes a copy. - ($7)
Quince casts Mind Control and takes one of your Tricycloids. - ($2)
Hire a Spectral Flagbearer; Quince’s maxband makes a copy. - ($1)
Eyes of the Chancellor exhausts to make the Tax Collector Invisible.

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector Mirror 2/3A
  • :psfist: Elite: Tricycloid (Mind Controlled) 4/3
  • :ps_: Scavenger: Mirror Flagbearer 2/2
  • :pschip: Technician: Tax Collector 2/3 - Invisible
  • :target: Lookout: Spectral Flagbearer 2/2 - Resist 1

In Play:

  • Eyes of the Chancellor
  • Quince (5) 1/3

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11
Thoughts

Yes, I’m still dead.

@thehug0naut’s turn!

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