[CAMS23] Round4: P1 FrozenStorm [Bashing]/Balance/Growth vs P2 Bryce_the_Rice [Necromancy]/Blood/Truth

Tech 3, interesting!

CAMS23 Game 4 Player 1, Turn 6

P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth

Current balance patch changes in effect

Starting Hand

Blooming Ancient
Older Brother
Might of Leaf and Claw
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except turn 1)
All Teched Cards

Giant Panda, Artisan Mantis
Moment’s Peace, Giant Panda
Blooming Ancient x2
Moment’s Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man


Main:

  • Blooming Ancient, BA+1 (4)
  • Timely Messenger, BA+2 (3)
  • Might of Leaf and Claw (0)
  • Midori kills SQL, takes 1, MOLAC@1
  • Ready BA kills Quince, takes 2, Arg Midbands, MOLAC@2
  • Give two runes to TM, trades Hoodie, you draw 1, MOLAC@3
  • Arg kills Mirror, MOLAC@4
  • Give one rune to wisp, pings your tech3 to 2hp, MOLAC@5
  • Tenderfoot breaks your tech3, your base to 18
Workers

Brick Thief, Spark, Fruit Ninja, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Blooming Ancient (2/4)
  • :target: Lookout:

In Play:

  • Tenderfoot (4/1 +++)
  • Blooming Ancient (2/2)
  • Wisp (1/2+)
  • Arg (1/4 lvl 1)
  • Midori (2/2 lvl 1)
  • Might of Leaf and Claw (6 charges)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Wither
Artisan Mantis
Moment’s Peace

End of Turn Discard
My Thoughts

MoLaC online, Graveyard nearly full, I think I about have this in the bag.

EDIT I posted my turn before re-reading Pirate Gang Commander’s text, I didn’t remember it being great but figured I should take it seriously as a threat JIC. WOW, breaking tech2 does nothing here… I suppose I break tech 3? Or the graveyard and reduce chances of extra crashbarrow? I think just break the tech3, I have cheat mode on now for my unit’s HP moving forward so the crashbarrow is tough but not insurmountable. Graveyard will go away on it’s own. I should also be more afraid of the sure Barrow than the unsure Kidnapping, get a card for that BA