Tech 3, interesting!
CAMS23 Game 4 Player 1, Turn 6
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Blooming Ancient
Older Brother
Might of Leaf and Claw
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Giant Panda, Artisan Mantis
Moment’s Peace, Giant Panda
Blooming Ancient x2
Moment’s Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- Blooming Ancient, BA+1 (4)
- Timely Messenger, BA+2 (3)
- Might of Leaf and Claw (0)
- Midori kills SQL, takes 1, MOLAC@1
- Ready BA kills Quince, takes 2, Arg Midbands, MOLAC@2
- Give two runes to TM, trades Hoodie, you draw 1, MOLAC@3
- Arg kills Mirror, MOLAC@4
- Give one rune to wisp, pings your tech3 to 2hp, MOLAC@5
- Tenderfoot breaks your tech3, your base to 18
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
Patrol as below- Discard 1 Draw 1 rs Draw 2
Board Info:
Buildings:
Base HP: 19- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Blooming Ancient (2/4)
Lookout:
In Play:
- Tenderfoot (4/1 +++)
- Blooming Ancient (2/2)
- Wisp (1/2+)
- Arg (1/4 lvl 1)
- Midori (2/2 lvl 1)
- Might of Leaf and Claw (6 charges)
Economy Info:
Cards:
- Hand: 3
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Wither
Artisan Mantis
Moment’s Peace
End of Turn Discard
My Thoughts
MoLaC online, Graveyard nearly full, I think I about have this in the bag.
EDIT I posted my turn before re-reading Pirate Gang Commander’s text, I didn’t remember it being great but figured I should take it seriously as a threat JIC. WOW, breaking tech2 does nothing here… I suppose I break tech 3? Or the graveyard and reduce chances of extra crashbarrow? I think just break the tech3, I have cheat mode on now for my unit’s HP moving forward so the crashbarrow is tough but not insurmountable. Graveyard will go away on it’s own. I should also be more afraid of the sure Barrow than the unsure Kidnapping, get a card for that BA