XCAFS23 R4Part1: Player 2, Turn 2
P2 Miracle Grow vs P1 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Charge
Nautical Dog
Mad Man
Bloodburn
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman x2
Main:
- Rook (4)
- Nautical Dog (3)
- Tech 1 (1)
- Worker (0)
Workers
Bloodburn, Scorch
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician: Nautical Dog (1/1)
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Bombaster
Careless Musketeer
Gunpoint Taxman
Gunpoint Taxman
Charge
End of Turn Discard
My Thoughts
I think against GPTs or Lobbers taking Rook out, Bird’s Nest isn’t a good choice here. Going double GPT and we’ll see where we land