[XCAFS24] Round5: P1 zango vs P2 Bryce_The_Rice

looks like you’re planning to not having to use your hand at all in order to spend your gold from now on… But let’s put some more pressure on the table.

XCAFS24 round 5 P1T6

P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Injunction
Scribe (1/3)


STARTING HAND
Bloom
Granfalloon Flagbearer (2/2)
Boot Camp
Justice Juggernaut (4/6)
Insurance Agent (2/2)
Brick Thief (2/1)
Injunction


WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Brick Thief (2/1)


NextHand

Helpful Turtle (1/2)
Insurance Agent (2/2)
Scribe (1/3)


Discard

Boot Camp
Nimble Fencer (2/1)
Bloom
Injunction


Tech 2 card(s)
discard #4, then draw
Get Paid - ($9)
second juggernaut - ($3)
boot camp fresh juggernaut, rs 9, draw 1, boot camp to discard - ($2)
Agent, insures my fencer - ($1)
Fencer suicides in your SL, draw 1 - ($3)
bloom old juggernaut - ($1)
old juggernaut breaks your tech 2
worker - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Insurance Agent (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Oni (4/2, lvl8)
  • :target: Lookout:

In Play:

  • Justice Juggernaut (5/7)+
  • Justice Juggernaut (5/7)+

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

very lucky discard, then a bit unfortunate draws, but I won’t complain with this now awesome situation I’m in…

after already having drawn my first card I realized that I would have preferred another sequence: insuring imp, juggernaut killing imp, boot camping Executioner, fencer trading skel and oni breaking tech 2 and playing a new bloomed juggernaut. But well, too late!