XCAFS23 round 7 part 2 P1T4
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Hyperion (4/5)
STARTING HAND
Brick Thief (2/1)
Bloom
Nimble Fencer (2/3)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
NextHand
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Wither
Feral Strike
Discard
Nimble Fencer (2/1)
Tenderfoot (1/2)
Bloom
Brick Thief (2/1)
Temporal Distortion
Hyperion (4/5)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fencer - ($4)
tech 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer (2/3)
- Elite:
- Scavenger:
- Technician: Cal (4/5, lvl5)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
Thoughts
awesome, he has to have the right cards and to skip tech 2 in order to prevent mayhem unless I bottom deck my strike.
Post draw: uargs bottom decked tric, let’s cross fingers if he prevents my strike that it’s not with OS!!