[XCAFS24] Round7: P1 zango vs P2 dwarddd

Lol :rofl:
I must confess that I did not consider tech skip with this codex of yours. Really was afraid of you floating a lot to go Argo + tech 2 in turn 3 followed by a Hyperion fetch in t4. Now show me your alternative game plan!

XCAFS24 round 7 P1T3

P1 [Finesse]/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Dark Pact


STARTING HAND
Bloodburn
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Pillage
Nimble Fencer (2/3)


WORKERS
Scorch
Charge
Bloodburn


NextHand

Nimble Fencer (2/3)
Careless Musketeer (2/1)
Bombaster (2/2)
Bloodrage Ogre (3/2)
Nautical Dog (1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
fencer - ($3)
troq - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Troq (2/3, lvl1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

ok, tech skip… that really was unexpected! the only question now is: sharks, LB or standard (delayed) present tech 2 plan? I’m inclined to vote against sharks with Zane almost dead and my vast haste options, but I don’t want to bet a lot on that guess… on the other hand that would be another tech skip… hmmm… either way, I have to tech a lot more defensively than I originally wanted to…