Casual Qwzmda vs zango: testing brown spec

Thank u so much, i do it with PC when i go to home after work, 3-4 hours later

i think i did a correct

[b]P1T1[/b]

[Evolution]/Swarm/Finesse
i dont know u can play maybe medium strong deck
glhf
I decided on the advice to try brown with someone, so I took finesse, so i try
if i did something incorrect tell me pls

StartingHand Workers

STARTING HAND
Creep Tumor 1
Roach 2/2
Zurkling Rush
Queen 1/3
Spine Crawler 3/3


WORKERS
Queen 1/3


NextHand

Drone 1/1
Heroic Calling
Rapid Expansion
Roach 2/2
Zurkling 1/1


Discard

Roach 2/2
Zurkling Rush
Spine Crawler 3/3


Tech card(s)
Get Paid - ($4)
Worker - ($3)
Buy Abathur - ($1)
Buy Creep Tumor - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Abathur Level 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Creep Tumor 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Thank u so much for help, lets enjoy the game, i think i do all correct with that google threatsheets

@Zango’s turn!

Looks good so far. Have fun with your first PbF game!

Please consider Zango will not read Throughts section before the game is over (all other hidden information of course not either). This section is used to explain your moves and thougths for spectators or for your opponment when the game is over.

@Moby_Dick
Oh, I wanted to write a lot, so I wrote everywhere, but then something broke, in any case, I am grateful to you all for your help, I hope you and I will be able to balance this color without losing its original highlight token spam

2 Likes

Take your time and ask questions when unsure. We’ll help wherever we can.

It would be great if you always add the current stats of your units/heros/buildings in play. Thanks a lot on advance!

testing brown game1 P2T1

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Older Brother (2/2)
Timely Messenger (1/1)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Fruit Ninja (2/2)


WORKERS
Fruit Ninja (2/2)


NextHand

Wither
Brick Thief (2/1)
Bloom
Helpful Turtle (1/2)
Spark


Discard

Timely Messenger (1/1)
Older Brother (2/2)
Granfalloon Flagbearer (2/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
grave - ($2)
tenderfoot - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • grave (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

In the original codex, I like aggressive game styles, for example Demonology / Finesse / necromancy and something like this, mono red, if you ask me, and I’ll probably try to somehow adjust this deck to aggressive openings, etc., maybe it just won’t be suitable for this, so I’ll need your help, so that we check all possible ways to use it, I think we can give the browns a future

But maybe I won’t understand what to do for a few games, sorry

[b]P1T2[/b]

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline
Abathur has +0/1 hp to tech 0 on level 1

Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Drone 1/1
Zurkling 1/1
Rapid Expansion
Roach 2/2
Heroic Calling


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion


NextHand

Star-Crossed Starlet
Zurkling Rush
Drone 1/1
Roach 2/2


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Playing Rapid Expansion - ($2)
Playing Roach - ($0)
Attack Tenderfoot with abathur

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Roach 3/3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Creep Tumor 1 HP
  • Abathur 1/2 Level 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

it seems to me Rapid expansion is a very cheap and useful map to start the game, maybe it should increase the cost after, but I’m not sure, but it really gives a lot of opportunities

@Zango’s turn!

Roach should be 3/2 on elite. You can adapt always patrol bonus in the stats, or you just leave it as 2/2. There is no standard in the forum.

Ok, thanks
He should 3/3 with elite and abathur lvl1 ability
Im edit my turn to correct

Ah sorry! Did not check that. Then it is perfectly fine

You seem to have forgotten to include your teched cards. Please check and if so include them before redrawing 4 cards after reshuffle

I teched on my t2, its incorrect?I’m not sure how it works in google tables

No teched cards are in. The spell goes to worker and 2 cards out

No I think it is fine. It is just the spec is a bit strange with the cycle count. So you have no only 9 vs 10. That makes it pretty strong

After all, I add cards for the first player on the second turn and the third through Google tables, right? Maybe im a little confused

Yes, so in turn 1 you do nothing. In the next turn you add them in the sheet in tech cards section. Seems everything fine. Just be aware that you skipped Tech1, which will only good in very special situations.

Huh, so, i try to play like this, maybe its works to this deck

1 Like

Yeah you’re right, the mechanic of rapid expansion left me confused, the card is absolutely awesome by the way…

Now let’s punish your too small patrol

testing brown game1 P2T2

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Inverse Power Ninja (6/6)
Inverse Power Ninja (6/6)


STARTING HAND
Bloom
Wither
Spark
Helpful Turtle (1/2)
Brick Thief (2/1)


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Helpful Turtle (1/2)
Older Brother (2/2)
Inverse Power Ninja (6/6)
Brick Thief (2/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Bloom Grave - ($4)
grave kills roach
wither abathur - ($2)
tenderfoot kills abathur, grave to midband
Tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • grave (4/5, lvl3)+
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Good turn, neutral starter is so good, I like it

[b]P1T3[/b]

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Tech StartingHand Workers

TECH
Nimble Fencer
Swarm Attack


STARTING HAND
Star-Crossed Starlet
Roach 2/2
Zurkling Rush
Drone 1/1


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion


NextHand

Nimble Fencer
Nimble Fencer
Spine Crawler 3/3
Heroic Calling
Swarm Attack


Tech 2 card(s)
Get Paid - ($7)
Tech 1 - ($6)
Zagara - ($4)
Zurkling token from zagara - ($3)
Zurkling rush - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurkling 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician:
  • :target: Lookout: Zurkling 1/1

In Play:

  • Creep Tumor 1 HP
  • Zagara 2/2
  • Zurkling 1/1
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Zango’s turn!