XCAFS23 FINALS round 9 part 2 P1T7
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Immortal (5/5)
Tricycloid (3/3)
STARTING HAND
Bloom
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)
Hyperion (4/5)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark
Timely Messenger (1/1)
NextHand
Feral Strike
Tenderfoot (1/2)
Nimble Fencer (2/3)
Feral Strike
Tech 2 card(s)
Get Paid - ($10)
starlet & fencer - ($6)
starlet trades sl
thief pings max, heals my tech 1, pings your tech 2
fencer trades max
Hyperion - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite: Hyperion (4/5)
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 12
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
yep, that’s game. especially with my obviously dead hand next turn
PS: drawing 9 out of 12 with two copies of feral strike (I know I wouldn’t have been able to use it, but still…) and I wasn’t able to draw one copy? WOW