game5 P2T7
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Blademaster (7/5)
Zarramonde, the Obliterator (11/11)
STARTING HAND
Brick Thief (2/1)
Older Brother (2/2)
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Helpful Turtle (1/2)
NextHand
Maestro (3/5)
Nimble Fencer (4/4)
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid+scavenger - ($11)
tenderfoot - ($10)
Thief breaks your tech 2 - ($8)
river - ($6)
Tech 3 - ($1)
Tech lab - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Brick Thief (2/1)
Elite: river 2/3
Scavenger: Tenderfoot (1/2)
Technician: Leaping Lizard (3/5)
Lookout: Leaping Lizard (3/5)
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 3
- Deck: 10
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
looks like game over unless I’m extremely lucky with my draws and he has besides the expected fencer & MM his second guide in hand (which I deem highly unlikely for him to even have teched it) and has dead draws from MM.