Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game5 P2T7

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Zarramonde, the Obliterator (11/11)


STARTING HAND
Brick Thief (2/1)
Older Brother (2/2)
Tenderfoot (1/2)


WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Helpful Turtle (1/2)


NextHand

Maestro (3/5)
Nimble Fencer (4/4)
Timely Messenger (1/1)


Tech 2 card(s)
Get Paid+scavenger - ($11)
tenderfoot - ($10)
Thief breaks your tech 2 - ($8)
river - ($6)
Tech 3 - ($1)
Tech lab - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1)
  • :psfist: Elite: river 2/3
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Leaping Lizard (3/5)
  • :target: Lookout: Leaping Lizard (3/5)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

looks like game over unless I’m extremely lucky with my draws and he has besides the expected fencer & MM his second guide in hand (which I deem highly unlikely for him to even have teched it) and has dead draws from MM.