[XCAFS23] Round4 part2: P1 dwarddd monopurple vs P2 zango [Finesse]/Feral/Present

Stalling is something I can live with, even though your Deck is better suited for such an end game. So let’s at least include a small tech break :wink:

XCAFS23 round 4 part 2 P2T6

P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Temporal Distortion
Immortal (5/5)
Older Brother (2/2)
Temporal Distortion
Feral Strike
Research & Development


WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)


NextHand

Timely Messenger (1/1)
Immortal (5/5)
Tenderfoot (1/2)
Bloom
Hyperion (4/5)


Discard

Temporal Distortion
Temporal Distortion
Feral Strike
Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Research & Development


Tech 0 card(s)
Get Paid - ($10)
discard to draw
immortal - ($4)
TD Hyperion into tric, shoots your tech 2 three times - ($2)
TD tric into tric, breaks tech 2 - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Immortal (5/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tricycloid (4/4*)
  • :target: Lookout:

In Play:

  • Max (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

really should have gone for the max discard draw last turn instead of having the secure neo kill… that additional 50% for TD would have been worth it…