Wow, that’s awesome news! Really looking forward to it!
About this game: yeah, I was lucky and drew the required haste with a 3/8 chance. I think this should be it.
XCAFS23 round 5 part 1 P1T6
P1 [Finesse]/Feral/Present vs. P2 [Finesse]/Peace/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)
STARTING HAND
Spark
Feral Strike
Temporal Distortion
Hyperion (4/5)
Brick Thief (2/1)
Nimble Fencer (2/3)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Bloom
Helpful Turtle (1/2)
NextHand
Tenderfoot (1/2)
Nimble Fencer (2/3)
Temporal Distortion
Feral Strike
Wither
Discard
Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)
Nimble Fencer (2/3)
Spark
Temporal Distortion
Brick Thief (2/1)
Feral Strike
Tech 2 card(s)
Get Paid - ($9)
max - ($7)
unhealthy giga kills river, OP to elite, takes 4, max to midband
Hyperion kills wisp, I draw - ($2)
fencer trades brother - ($0)
healthy giga kills thief, OPs to kill quince, my max to maxband, no flicker
Cal breaks tech 2
skip worker
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader: Max (3/4, lvl5)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (5/5, lvl5)+
- Gigadon (8/2)
- Hyperion (4/4)
- Gigadon (8/5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 9
Thoughts
uff, three high value targets of which I only get 1 easily. if I do draw fencer/messenger it would be best to kill scavenger with hyperion and to not play max directly. if I miss on the haste it would be better to go for wisp with hyperion and to play max after the river kill as I don’t want to loose max to mirror Hyperions, which is only possible if I break the garisson… complicated… I’ll go for a mixed strategy!