Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game5 P2T6

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Star-Crossed Starlet (3/2)


STARTING HAND
Helpful Turtle (1/2)
Leaping Lizard (3/5)
Leaping Lizard (3/5)


WORKERS
Fruit Ninja (2/2)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Helpful Turtle (1/2)


NextHand

Older Brother (2/2)
Brick Thief (2/1)


Discard

Wither
Star-Crossed Starlet (3/2)
Maestro (3/5)
Blademaster (7/5)
Star-Crossed Starlet (3/2)


Tech 2 card(s)
Get Paid + float - ($10)
midband Garth - ($7)
make & sac skel - boo, no haste, so grave survives :frowning_face: - ($6)
maxband Garth fetch guide - ($3)
Garth kills SL
skel trades other twin
2x lizzo - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5)
  • :psfist: Elite: Leaping Lizard (4/5)
  • :ps_: Scavenger: Nimble Fencer (4/4)
  • :pschip: Technician: Nimble Fencer (4/4)
  • :target: Lookout:

In Play:

  • Garth (3/1, lvl7)
  • Grounded Guide (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

so I wasn’t lucky… really would have loved to draw one of my two hasters from that skeleton in order to kill grave. now my fetched guide is going to get killed for sure, at least sworded, more likely killed by pumped birds. So it’s no attack with fencers for me as I don’t want to make it too easy for him to get rid of my haste. Garth has done his most relevant duty, but maybe he even survives.