This might get very bad for me…
XCAFS23 R2Part1: Player 2, Turn 6
P2 Miracle Grow vs P1 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Dinosize, Stampede
Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Zane, BA+1 (7)
- Rook, BA+1 (5)
- Gunpoint Taxman, BA+1 (3)
- Mad Man, BA+1 (2)
- Charge GPT (0)
- Zane and Wisp kill SQL, take 1 each
- BA kills Tric, takes 3, you draw 1
- Give 4 runes to GPT, trades with Giga
- Mad Man trades with Cala, Zane to level 3
Workers
Scorch, Careless Musketeer, Pillage, Bloodburn
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Wisp (1/1, +)
- Blooming Ancient (3/2, +)
- Zane (2/1 lvl 3)
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 8
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Might of Leaf and Claw
Blooming Elm
Surprise Attack
End of Turn Discard
My Thoughts
Staving off the bleeding, behind on econ now, bloating the discard, but one sharks might be enough for me to get it in gear