[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

This might get very bad for me…

XCAFS23 R2Part1: Player 2, Turn 6

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Dinosize, Stampede
Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Zane, BA+1 (7)
  • Rook, BA+1 (5)
  • Gunpoint Taxman, BA+1 (3)
  • Mad Man, BA+1 (2)
  • Charge GPT (0)
  • Zane and Wisp kill SQL, take 1 each
  • BA kills Tric, takes 3, you draw 1
  • Give 4 runes to GPT, trades with Giga
  • Mad Man trades with Cala, Zane to level 3
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Wisp (1/1, +)
  • Blooming Ancient (3/2, +)
  • Zane (2/1 lvl 3)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Might of Leaf and Claw
Blooming Elm
Surprise Attack

End of Turn Discard
My Thoughts

Staving off the bleeding, behind on econ now, bloating the discard, but one sharks might be enough for me to get it in gear