Indeed, even against Blue in a mirror it doesn’t turn into an Aven killer. Good solution I think
Game 5 Player 2, Turn 2
Current balance patch changes in effect
Starting Hand
Graveyard
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 Cards in (except on turn 1)
All Teched Cards
Crypt Crawler, Sickness
Main:
- Thieving Imp, discard #1 of 5 (4)
- Worker (3)
- Tech 1 (2)
Workers
Poisonblade Rogue, Pestering Haunt
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger: Thieving Imp (2/2)
Technician:
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
End of Turn Hand
Sickness
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Graveyard
End of Turn Discard
My Thoughts
Gonna save my 2g for next turn and a possible Orpal maxband or sickness + tech up. We’ll see!