[XCAFS24] FINALS part2: P1 zango vs P2 thehug0naut

I’ll do my very best to stick to this evaluation :wink:
Even though this turn does not give much of a fancy play…

XCAFS24 FINALS part2 P1T4

P1 RED[Truth]/Feral/Present vs. P2 PURPLE[Demonology]/Anarchy/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Tricycloid (3/3)


STARTING HAND
Scorch
Bombaster (2/2)
Charge
Makeshift Rambaster (1/2)


WORKERS
Bloodburn
Careless Musketeer (2/1)
Pillage
Charge


NextHand

Feral Strike
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Hyperion (4/5)
Mad Man (1/1)


Discard

Spectral Hound (3/3)
Makeshift Rambaster (1/2)
Scorch
Bombaster (2/2)
Temporal Distortion
Tricycloid (3/3)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tech 2 - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger: Cal (4/5, lvl5) [resist 1 for all my units]
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

So I’m indeed the first to reach tech 2, nice! Let’s offer Cal at the cost of further staying on tech 1 level and if he doesn’t take the bait, he’ll get steamrolled by feral strike. I like! Only sacrificing Vandy and having Nether Drain in hand gives a bit of both, but then I really like my next hand with a guaranteed hyperion and my ability of easily killing Garth AND breaking a tech building (even though it’s not going to be easy to decide whether tech 1 or tech 2 is the greater threat)

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