CAMS23 Game 4 Player 1, Turn 3
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Wither
Spark
Tiny Basilisk
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
All Teched Cards
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- Tiny Basilisk (4)
-
Midband Troq, kill SQL, take 2, ping tech1 to 4hp (2)
-
Timely messenger, trades lookout (1)
- Tenderfoot kills Techn, takes 1, you draw 1
- Flagbearer hits your tech1 to 2hp
- Worker (0)
Workers
Spark, Fruit Ninja, Helpful Turtle
-
-
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Granfalloon Flagbearer (2/2)
- Tenderfoot (1/1)
- Troq (3/2 lvl 3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Older Brother
Iron Man
Brick Thief
End of Turn Discard
My Thoughts
This seems fine? Am I missing something? Hounds ? Lichās Bargain? Iām gonna try MoLaC weāll see if that works out
CAMS23 Game 4 Player 1, Turn 4
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Older Brother
Iron Man
Brick Thief
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards (except turn 1)
All Teched Cards
Blooming Ancient x2
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- Troq Trades SQL, pings tech2 to 4hp
- Worker (6)
- Tech 2 Growth (2)
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
-
-
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2a)
-
Elite:
-
Scavenger:
-
Technician: Tenderfoot (1/1)
-
Lookout: Granfalloon Flagbearer (2/2)
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Bloom
Momentās Peace
Blooming Ancient
Iron Man
End of Turn Discard
My Thoughts
Who knows if this works XD
Your base takes 1 from Crash Bomber.
Turn 4
Hand: Graveyard, Skeletal Archery, Crashbarrow, Pestering Haunt
Workers: Jandra, the Negator, Summon Skeletons, Deteriorate, Skeletal Archery
Techs
Turn 2: Crash Bomber, Hooded Executioner
Turn 3: Crashbarrow, Shoddy Glider
Turn 4: Kidnapping, Captured Bugblatter
- Tech 2 cards
- Get paid (+$8, $8)
- Hire a worker ($7)
- Build Graveyard ($5)
- Summon Crashbarrow ($2)
- Summon Sirus Quince ($0)
- Crashbarrow kills Basilisk and Flagbearer
- Discard 1, draw 3
- Patrol:
Squad Leader: Hooded Executioner (3/3+A)
Elite:
Scavenger:
Technician: Sirus Quince (1/3)
Lookout: Mirror Illusion (0/1)
- Buildings:
Tech 1: 2
Tech 2: 4
- Units/Heroes:
- Base: 20
- Other:
Economy:
- Workers: 9
- Gold: 0
- Hand: 3
- Deck: 2
- Discard: 4
Hand
Sacrifice the Weak, Poisonblade Rogue, Skeleton Javelineer
Discard
Kidnapping, Captured Bugblatter, Crash Bomber, Pestering Haunt
Think
Weird choice to play nothing here. But I didnāt really have the means to capitalise, and I suppose they knew that. I canāt tell what their plan is, but it probably involves ancient. It always does.
Got a good draw lineup
CAMS23 Game 4 Player 1, Turn 5
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Bloom
Momentās Peace
Blooming Ancient
Iron Man
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards (except turn 1)
All Teched Cards
Blooming Ancient x2
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- Blooming Ancient (6)
- Arg + Wisp, BA+2 runes (4)
- Midori, BA+1 (2)
- Tenderfoot gets all the runes, kills Hoodie takes 3
-
Moments Peace (0)
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader: Midori (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Tenderfoot (4/1 +++)
- Blooming Ancient (2/4)
- Wisp (0/1)
- Arg (1/3 lvl 1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Older Brother
Might of Leaf and Claw
Timely Messenger
End of Turn Discard
My Thoughts
Tech 3, interesting!
CAMS23 Game 4 Player 1, Turn 6
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Blooming Ancient
Older Brother
Might of Leaf and Claw
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Giant Panda, Artisan Mantis
Momentās Peace, Giant Panda
Blooming Ancient x2
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- Blooming Ancient, BA+1 (4)
- Timely Messenger, BA+2 (3)
- Might of Leaf and Claw (0)
- Midori kills SQL, takes 1, MOLAC@1
- Ready BA kills Quince, takes 2, Arg Midbands, MOLAC@2
- Give two runes to TM, trades Hoodie, you draw 1, MOLAC@3
- Arg kills Mirror, MOLAC@4
- Give one rune to wisp, pings your tech3 to 2hp, MOLAC@5
- Tenderfoot breaks your tech3, your base to 18
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
-
-
Patrol as below
- Discard 1 Draw 1 rs Draw 2
Board Info:
Buildings:
-
Base HP: 19
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Blooming Ancient (2/4)
-
Lookout:
In Play:
- Tenderfoot (4/1 +++)
- Blooming Ancient (2/2)
- Wisp (1/2+)
- Arg (1/4 lvl 1)
- Midori (2/2 lvl 1)
- Might of Leaf and Claw (6 charges)
Economy Info:
Cards:
Gold:
End of Turn Hand
Wither
Artisan Mantis
Momentās Peace
End of Turn Discard
My Thoughts
MoLaC online, Graveyard nearly full, I think I about have this in the bag.
EDIT I posted my turn before re-reading Pirate Gang Commanderās text, I didnāt remember it being great but figured I should take it seriously as a threat JIC. WOW, breaking tech2 does nothing hereā¦ I suppose I break tech 3? Or the graveyard and reduce chances of extra crashbarrow? I think just break the tech3, I have cheat mode on now for my unitās HP moving forward so the crashbarrow is tough but not insurmountable. Graveyard will go away on itās own. I should also be more afraid of the sure Barrow than the unsure Kidnapping, get a card for that BA
Bigger threat than I remembered, especially coupled w/ the graveyard. I was gonna break the tech2 last turn but literally no point to that if you had PGC. Based on your cards played Iām guessing you didnāt have itā¦
So with this new MoLaC, it will wear off at my next upkeep, yeah? So wisp will die?
CAMS23 Game 4 Player 1, Turn 7
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Wither
Artisan Mantis
Momentās Peace (discard #3 of 3 via random.org)
Older Brother (techn)
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
All Teched Cards
Stampede, Blooming Elm
Giant Panda, Artisan Mantis
Momentās Peace, Giant Panda
Blooming Ancient x2
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- MoLaC activiates
- Wisp kills SQL, takes 2, my base to 16
- Arg kills techn, takes 4, my base to 15
- Tenderfoot breaks your tech3, your base to 16
- Artisan Mantis, my base to 18 (4)
- Maxband Arg, Water Elemental arrives (2)
- Troq (0)
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
-
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
-
Squad Leader: Troq (5/6a lvl 1)
-
Elite:
-
Scavenger: Water Elemental (6/6)
-
Technician:
-
Lookout: Artisan Mantis (7/8)
In Play:
- Tenderfoot (7/4 +++)
- Arg (4/8 lvl 1)
- Wisp (4/3)
- Might of Leaf and Claw (9 charges, active)
Economy Info:
Cards:
Gold:
End of Turn Hand
Giant Panda
Iron Man
Giant Panda
Momentās Peace
End of Turn Discard
My Thoughts
That really hurtā¦ I may not be able to keep up enough attack, even with new MoLaC gonna lose wisp next turn at upkeep
Iām going to ask a question here, and I want to be clear that I understand the intent and I am not asking for a rules change this game. This is just a question of phrasing/rules terminology.
Probably debate about this in the balance change thread actually. I dunno, it just crossed my mind.
The current might of leaf and claw has an activated ability that grants units and heroes +3/+3 until next upkeep. Do activated abilities affect things that come into play after they are activated? Iām trying to think of other examples from codex but Iām coming up short.
Anyway I know the intent of the card is that it does so of course we will play like that. I just had the thought that we might need to change the phrasing or something, or maybe Iām just very wrong.
Turn coming soon.
1 Like
I think the comp is like feral strike and I believe that affects units or heroes you play after, right?
I guess it is interesting that the buffed units can die inbetween turns. Not sure if itās enough though. Still feels unwinnable.
Also I think your base should beā¦ on 16. I did 4 damage to it on my turn, and then 2 more on your turn, and it was at 19 before that. Then you healed it for 3.
Turn 7
Hand: Kidnapping, Pestering Haunt, Pirate-Gang Commander, Sacrifice the Weak
Workers: Jandra, the Negator, Summon Skeletons, Deteriorate, Skeletal Archery, Poisonblade Rogue, Pestering Haunt
Techs
Turn 2: Crash Bomber, Hooded Executioner
Turn 3: Crashbarrow, Shoddy Glider
Turn 4: Kidnapping, Captured Bugblatter
Turn 5: Pirate-Gang Commander, Pirate-Gang Commander
Turn 6: Captured Bugblatter, Shoddy Glider
Turn 7: Crash Bomber, Crashbarrow
- Technician draw
- Tech 2 cards
- Get paid (+$10, $10)
- Rebuild Tech 3 ($10)
- Hire a worker ($9)
- Summon Drakk Ramhorn ($7)
- Cast Kidnapping on Tenderfoot ($3)
- Summon Garth Torken ($1)
- Summon Skeleton ($0)
- Tenderfoot hits Troq
- Discard 2, draw 1, reshuffle, draw 3
- Troq and Wisp die in your upkeep, you choose who gains levels
- Patrol:
Squad Leader:
Elite: Garth Torken (2/3)
Scavenger: Skeleton (1/1)
Technician: Drakk Ramhorn (1/3)
Lookout:
- Buildings:
Tech 1: 2
Tech 2: 4
Tech 3: 5
- Units/Heroes:
- Base: 16
- Other:
Economy:
- Workers: 11
- Gold: 0
- Hand: 4
- Deck: 12
- Discard: 0
Hand
Crash Bomber, Captured Bugblatter, Captured Bugblatter, Crash Bomber
Discard
Think
Wellā¦ itās not as bad as I thought. Itās still really bad though. Their lack of haste might be to my advantage thoughā¦ they still only get a max attacks of board+1. Letās hope they donāt have the +1 and I can start wreaking havocā¦
1 Like
Feral strike? You mean ferocity?
Right you are TY for catching that, and TY for also (I think) understanding the intent of MoLaC to buff units and heroes I control, so Tendy doesnāt just keep those stats when you kidnap it. I was operating on this assumption at least
I actually really like this version of MoLaC and it feels a lot more beatable. +3/+3 is a big buff but that it falls off and isnāt +5/+5 makes it a lot harder to build a big board, plus not getting immediate activation on it. You have to earn it much more now and it isnāt a ājust loseā card like even some tech3s are, youāre still battling. I think this one is far from decided, I have this very fat deck to work through with some questionable tech choices!
CAMS23 Game 4 Player 1, Turn 8
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Giant Panda
Iron Man
Giant Panda
Momentās Peace
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards (except turn 1)
- Wisp and Troq die, levels to Garth
All Teched Cards
Stampede, Gemscout Owl
Stampede, Blooming Elm
Giant Panda, Artisan Mantis
Momentās Peace, Giant Panda
Blooming Ancient x2
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- MoLaC activates
- Midori (6)
- Mantis Kills Garth, takes 2, Midori to level 3
- Arg kills Skeleton, takes 1, you get 1g
- Water Elemental kills Drakk, my base to 15, you draw 1, Midori to level 5
- Momentās Peace (4)
- Giant Panda (1)
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
- Base HP: 15
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
- Squad Leader: Midori (6/7a lvl 5)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Artisan Mantis (7/6)
- Water Elemental (6/5)
- Arg (4/7 lvl 5)
- Wisp (5/6)
- Giant Panda (5/7)
- Might of Leaf and Claw (9 charges, active)
Economy Info:
Cards:
Gold:
End of Turn Hand
Timely Messenger
Granfalloon Flagbearer
Tiny Basilisk
Bloom
End of Turn Discard
My Thoughts
Yeah this is tough, Iām way behind on econ and donāt have access to haste like Bryce doesā¦ I also didnāt tech wisely, Blooming Elm or Stampede would have been WAY more helpful than those Pandas right nowā¦
Well letās hope I can keep up enough offense to stall until I can draw a finisherā¦ At least Iāll have Midori as a flyer now, and Timely Messenger cycles in next turn. Maybe build surplus next turn? I need more things using MoLaCā¦
Alright, I see what youāre up toā¦ now face my BASE DAMAGE BOARD
Turn 8
Hand: Crash Bomber, Captured Bugblatter, Captured Bugblatter, Crash Bomber, Kidnapping
Workers: Jandra, the Negator, Summon Skeletons, Deteriorate, Skeletal Archery, Poisonblade Rogue, Pestering Haunt
Techs
Turn 2: Crash Bomber, Hooded Executioner
Turn 3: Crashbarrow, Shoddy Glider
Turn 4: Kidnapping, Captured Bugblatter
Turn 5: Pirate-Gang Commander, Pirate-Gang Commander
Turn 6: Captured Bugblatter, Shoddy Glider
Turn 7: Crash Bomber, Crashbarrow
- Technician draw
- Tech 0 cards
- Get paid (+$11, $12)
- Summon Captured Bugblatter ($9)
- Summon Captured Bugblatter ($6)
- Summon Crash Bomber ($5)
- Summon Crash Bomber ($4)
- Summon Sirus Quince ($2)
- Summon Mirror Illusion ($0)
- Discard 1, draw 3
- Patrol:
Squad Leader: Crash Bomber (2/2+A)
Elite: Mirror Illusion (1/1)
Scavenger: Crash Bomber (2/2)
Technician: Sirus Quince (1/3)
Lookout: Mirror Illusion (0/1)
- Buildings:
Tech 1: 2
Tech 2: 4
Tech 3: 5
- Units/Heroes:
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)
- Base: 16
- Other:
Economy:
- Workers: 11
- Gold: 0
- Hand: 3
- Deck: 8
- Discard: 5
Hand
Hooded Executioner, Crashbarrow, Pirate-Gang Commander
Discard
Think
Well, this is worth a lot of base damage. I still have a chanceā¦
Hooomg what a base damage draw! this is very scary!
CAMS23 Game 4 Player 1, Turn 9
P1 [Bashing]/Balance/Growth vs P2 Necro/Blood/Truth
Current balance patch changes in effect
Starting Hand
Timely Messenger
Granfalloon Flagbearer
Tiny Basilisk
Bloom
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards (except turn 1)
All Teched Cards
Dinosize x2
Stampede, Blooming Elm
Stampede, Blooming Elm
Giant Panda, Artisan Mantis
Momentās Peace, Giant Panda
Blooming Ancient x2
Momentās Peace, Might of Leaf and Claw
Tiny Basilisk, Iron Man
Main:
- MoLaC activates
- Wisp kills SQL, takes 2, my base to 12
- Panda kills Quince, Midori to level 7, you draw 1
- Midori maxbands, flies over and kills a bugblatter, my base to 11 (8)
- Mantis kills Scav, takes 2, my base to 9
- Arg kills elite, takes 1, my base to 8
- Timely Messenger, kills lookout, my base to 7 (7)
- WE breaks your tech 3, your base to 14
- Tiny Basilisk (5)
- Granfalloon Flagbearer (2)
- Heroās Hall (0)
Workers
Brick Thief, Spark, Fruit Ninja, Helpful Turtle
- Patrol as below
- Discard 1 rs Draw 3
Board Info:
Buildings:
- Base HP: 7
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
- Heroās Hall HP: 4
In Patrol:
- Squad Leader: Tiny Basilisk (4/5a)
- Elite:
- Scavenger:
- Technician: Granfalloon Flagbearer (5/5)
- Lookout:
In Play:
- Artisan Mantis (7/4)
- Water Elemental (6/5)
- Arg (4/6 lvl 5)
- Wisp (5/4)
- Giant Panda (5/6)
- Timely Messenger (4/4)
- Midori (7/8 lvl 8)
- Might of Leaf and Claw (5+ charges, active)
Economy Info:
Cards:
Gold:
End of Turn Hand
Momentās Peace
Older Brother
Iron Man
End of Turn Discard
My Thoughts
Now itās just hoping and prayingā¦ even with Bloom Iām one shy of breaking straight face, so best I think I can do is kill a bugblatter early to maximize my own health, Dinosize x2 and hope Stampede or Dinosize gets drawn for me to finish the game before I die
ā¦
Well fuck this is troubling
@zango Hm I think I did it.
Turn 9
Hand: Hooded Executioner, Crashbarrow, Pirate-Gang Commander, Shoddy Glider
Workers: Jandra, the Negator, Summon Skeletons, Deteriorate, Skeletal Archery, Poisonblade Rogue, Pestering Haunt
Techs
Turn 2: Crash Bomber, Hooded Executioner
Turn 3: Crashbarrow, Shoddy Glider
Turn 4: Kidnapping, Captured Bugblatter
Turn 5: Pirate-Gang Commander, Pirate-Gang Commander
Turn 6: Captured Bugblatter, Shoddy Glider
Turn 7: Crash Bomber, Crashbarrow
- Technician draw
- Tech 0 cards
- Get paid (+$11, $12)
- Rebuild Tech 3 ($12)
- Summon Crashbarrow ($9)
- Summon Shoddy Glider ($8)
- Summon Executioner with Boost, destroy Timely Messenger, your base takes 1 (to 6) ($3)
- Summon Drakk Ramhorn ($1)
- Crashbarrow kills Basilisk, your base takes 2 (to 4)
- Shoddy Glider hits your base for 3 (to 1)
- Discard 1, draw 3
- Shoddy Glider dies, your base is destroyed
- Patrol:
Squad Leader: Drakk Ramhorn (1/3+A)
Elite: Hooded Executioner (4/3)
Scavenger:
Technician: Captured Bugblatter (4/2)
Lookout:
- Buildings:
Tech 1: 2
Tech 2: 4
Tech 3: 5
- Units/Heroes:
- Base: 14
- Other:
Economy:
- Workers: 11
- Gold: 1
- Hand: 3
- Deck: 4
- Discard: 7
Hand
Shoddy Glider, Graveyard, Thieving Imp
Discard
Shoddy Glider, Crashbarrow, Pirate-Gang Commander, Crash Bomber, Crash Bomber, Captured Bugblatter, Kidnapping
Think
1 Like
GG WP! UGH blood, the worst ^.^
I think if Iād teched smarter for Stampede or Elm or Dinosize instead of the Pandas this past cycle, I might have pulled it off. Alas, base damage OP! But this is definitely an indication to me MoLaC is in a good spot, powerful but very beatable!
@zango close but no cigar, I was 1 short last turn of lethal
1 Like
Yeah when you mentioned things dying on upkeep I realised itās not as strong as I thought. Itās still really hard to break through, and I think a lot of specs would struggle very hard.