Your board is a bit too extensive, let’s reduce it a bit!
XCAFS23 round 1 part 1 P1T5
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Spark
Older Brother (2/2)
Hyperion (4/5)
Tricycloid (3/3)
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
NextHand
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Feral Strike
Feral Strike
Discard
Huntress (3/3)
Spark
Hyperion (4/5)
Temporal Distortion
Temporal Distortion
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
huntress suicides into SL
tric, pings down SL & birds - ($2)
max - ($0)
Cal kills rook, max to midband, nest to discard
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Tricycloid (3/3)
- Elite: Tenderfoot (1/2)
- Scavenger:
- Technician: Max (2/4, lvl3)
- Lookout:
In Play:
- Cal (4/2, lvl5)
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
even though I’m putting him on two BA as his t3 Tech choice I’m not going to take chances against MoLaC + sharks, so let’s reduce the board to pave the road for feral strike next turn