[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

Your board is a bit too extensive, let’s reduce it a bit!

XCAFS23 round 1 part 1 P1T5

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Spark
Older Brother (2/2)
Hyperion (4/5)
Tricycloid (3/3)


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)


NextHand

Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Feral Strike
Feral Strike


Discard

Huntress (3/3)
Spark
Hyperion (4/5)
Temporal Distortion
Temporal Distortion


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
huntress suicides into SL
tric, pings down SL & birds - ($2)
max - ($0)
Cal kills rook, max to midband, nest to discard

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3)
  • :psfist: Elite: Tenderfoot (1/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Max (2/4, lvl3)
  • :target: Lookout:

In Play:

  • Cal (4/2, lvl5)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

even though I’m putting him on two BA as his t3 Tech choice I’m not going to take chances against MoLaC + sharks, so let’s reduce the board to pave the road for feral strike next turn