[XCAFS24] Round1: P1 thehug0naut vs P2 zango

What a weird game… I was completely lost, then I felt comfortable again, now you need a bad hand in order for me to stay in the game.
But regardless of how this ends: this game is awesome!

And just maybe somewhen I’ll be able to spend all that gold :rofl:

XCAFS24 round 1 P2T8

P1 [Necromancy]/Finesse/Future vs. P2 [Discipline]/Ninjutsu/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Earthquake
Timely Messenger (1/1)
Tenderfoot (1/2)
Vigor Adept (5/5)
Older Brother (2/2)
Wither


WORKERS
Fruit Ninja (2/2)
Bloom
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Bird’s Nest


NextHand

Reversal
Bird’s Nest
Training Grounds (4)
Hero’s Monument (6)


Discard

Wither
Brick Thief (2/1)
Vigor Adept (5/5)
Earthquake


Tech 0 card(s)
Draw 2 cards from Sets
Get Paid + float - ($15)
Wither River - ($13)
Messenger - ($12)
brother - ($10)
tenderfoot - ($9)
thief suicides into SL, pings your base, my base to 14
sets swiftly kills SL
birds kill Garth
hh, my base takes 2 - ($7)
rebuild tech 2

Float ($7)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite: Timely Messenger (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • bird #1 (1/1)
  • bird #2 (1/1)
  • Sets (3+1/4, lvl6)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 0
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 7
  • Workers: 10
Thoughts

doesn’t look as bad as I initially expected after seeing his turn. ok, he has so many threats, especially with him obviously having a fencer left in his last 7 cards and probably also a guide and Det, but still… it’s not game over yet.

Toughest decision here: leave tower which would be awesome against his fencers if he does not have a guide and probably will be required again whenever there’s a maxband Vandy floating around which I’m not able to directly kill. Or go for more hero access while putting my base’s health in critical range… Puh…