game1 P2T3
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Grounded Guide (4/4)
Nimble Fencer (2/3)
STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
NextHand
Bloom
Spark
Tenderfoot (1/2)
Leaping Lizard (3/5)
Discard
Timely Messenger (1/1)
Wither
Brick Thief (2/1)
Grounded Guide (4/4)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - ($4)
messenger pings rook - ($3)
vandy kills rook, maxbands & dooms a bird
HH - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- vandy (4/5, lvl5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
let’s provide some targets so that he has to choose what to destroy. I don’t see a possible line where he is able to destroy tech 2 AND vandy so I should be fine.
Grave + SA on birds killing something plus Tech 2 and/or twins seems like the most likely routes. Fencer+river+two step probably is the god draw (in terms of maximum damage now) but even that wouldn’t be devastating.