Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game1 P2T3

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Nimble Fencer (2/3)


STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)


NextHand

Bloom
Spark
Tenderfoot (1/2)
Leaping Lizard (3/5)


Discard

Timely Messenger (1/1)
Wither
Brick Thief (2/1)
Grounded Guide (4/4)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech 2 - ($4)
messenger pings rook - ($3)
vandy kills rook, maxbands & dooms a bird
HH - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

let’s provide some targets so that he has to choose what to destroy. I don’t see a possible line where he is able to destroy tech 2 AND vandy so I should be fine.
Grave + SA on birds killing something plus Tech 2 and/or twins seems like the most likely routes. Fencer+river+two step probably is the god draw (in terms of maximum damage now) but even that wouldn’t be devastating.