XCAFS23 round 3 part 1 P2T2
P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Tricycloid (3/3)
Hyperion (4/5)
STARTING HAND
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Older Brother (2/2)
Wither
Bloom
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
NextHand
Bloom
Older Brother (2/2)
Hyperion (4/5)
Tricycloid (3/3)
Wither
Tech 2 card(s)
Get Paid + float + scavenger - ($8)
Worker - ($7)
messenger trades MP - ($6)
max - ($4)
Tech 1 - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: Max (2/3, lvl1)
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
I’m happy that he went for midband and 5 cards in hand instead of FF and down to 4 cards for the SL kill. Now let’s see how accurate my calculations were…
post draw: dough!!! that puts me deep into troubled waters…