[CAMS24] late match Round2: P1 keybounce monopurple vs P2 charnel_mouse [Necromancy]/Anarchy/Blood

Name, purple vs Garth-red P1T5

P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Argonaut (3/4)
Knight of the Conclave (4/4, fc3)


STARTING HAND
Seer (2/1)
Battle Suits
Fading Argonaut (2/3, fade 3)
Hive (0/6)
Seer (2/1)
Plasmodium (4/4)


WORKERS
Neo Plexus (2/2)
Forgotten Fighter
Hardened Mox (1/1)
Tinkerer (1/2)
Hive (0/6)


NextHand

Time Spiral
Temporal Research
Hive (0/6)
Argonaut (3/4)
Nullcraft (1/1)


Tech 2 card(s)
Base down to 16
Tech 1 and 2 destroyed
Draw card
Upkeep: Knight fc 2
Get Paid + float - ($9)
Fading Argonaut (2/3, fade 3) - ($7)
Hero: Vir (Future) (1; 2/3; peek and swap) - ($5)
Add-on: Tower - ($2)
Worker - ($1)
Rebuild tech 1

Float ($1)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut (2/3, fade 3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Knight of the Conclave (4/4, fc2)
  • Vir Garbarean (1; 2/3; peek and swap)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

OUCH.
I hate that I am putting a hive into worker, but I am not sure I can keep a tier 2 building going.
My thinking now is heroes, battle suits, and stall.
If I can get tech 2, my one hive fliers fill up the patrol slots and stop his incoming.