Name, purple vs Garth-red P1T5
P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Argonaut (3/4)
Knight of the Conclave (4/4, fc3)
STARTING HAND
Seer (2/1)
Battle Suits
Fading Argonaut (2/3, fade 3)
Hive (0/6)
Seer (2/1)
Plasmodium (4/4)
WORKERS
Neo Plexus (2/2)
Forgotten Fighter
Hardened Mox (1/1)
Tinkerer (1/2)
Hive (0/6)
NextHand
Time Spiral
Temporal Research
Hive (0/6)
Argonaut (3/4)
Nullcraft (1/1)
Tech 2 card(s)
Base down to 16
Tech 1 and 2 destroyed
Draw card
Upkeep: Knight fc 2
Get Paid + float - ($9)
Fading Argonaut (2/3, fade 3) - ($7)
Hero: Vir (Future) (1; 2/3; peek and swap) - ($5)
Add-on: Tower - ($2)
Worker - ($1)
Rebuild tech 1
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite: Fading Argonaut (2/3, fade 3)
Scavenger:
Technician:
Lookout:
In Play:
- Knight of the Conclave (4/4, fc2)
- Vir Garbarean (1; 2/3; peek and swap)
Buildings:
Base HP: 16
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
OUCH.
I hate that I am putting a hive into worker, but I am not sure I can keep a tier 2 building going.
My thinking now is heroes, battle suits, and stall.
If I can get tech 2, my one hive fliers fill up the patrol slots and stop his incoming.