Well deserved. Did you feel lucky at some point? I messed my tech choices up a bit but it didn’t feel like it would have made a big difference…
Up for another one? Which side do you want to take?
Yeah, my draws definitely worked out this game, especially the 33% for a Maestro on the reshuffle (digging for it with MM would’ve meant giving up a card), then a free card to break through to Vandy, and almost immediately redrawing MM. Only thing I was missing was the T1 Aged Sensei.
I’d like to have another go as P2, even though, as you say, it feels like an uphill battle.
So here it is, another GL & HF!
game4 P1T1
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Tenderfoot (1/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
NextHand
Older Brother (2/2)
Spark
Helpful Turtle (1/2)
Wither
Granfalloon Flagbearer (2/2)
Discard
Bloom
Brick Thief (2/1)
Timely Messenger (1/1)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - again… - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/2)
- Vandy (2/3, lvl1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Fox Viper
Safe Attacking
Fox Primus
Sensei’s Advice
Morningstar Flagbearer
WORKERS
Fox Primus
NextHand
Snapback
Aged Sensei
Savior Monk
Grappling Hook
Smoker
Discard
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper… again - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Fox Viper (2/1)
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 2
- Workers: 6
@Zango’s turn!
game4 P1T2
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Wither
Helpful Turtle (1/2)
Spark
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
NextHand
Spark
Bloom
Helpful Turtle (1/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
vandy kills scavenger
brother - ($2)
tech1 - ($1)
tenderfoot pings your base
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/2)
- Vandy (2/1, lvl1)
- Older Brother (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
this time I’ll be more careful about discord
P2T2
Tech StartingHand Workers
TECH
Sparring Partner
Bird’s Nest
STARTING HAND
Snapback
Smoker
Savior Monk
Aged Sensei
Grappling Hook
WORKERS
Fox Primus
Smoker
NextHand
Grappling Hook
Bird’s Nest
Sensei’s Advice
Snapback
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Tech 1 - ($7)
Tower - ($4)
Savior Monk - ($2)
Aged Sensei - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2A)
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
*
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
@Zango’s turn!
game4 P1T3
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Leaping Lizard (3/5)
STARTING HAND
Helpful Turtle (1/2)
Spark
Timely Messenger (1/1)
Nimble Fencer (2/3)
Bloom
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
NextHand
Wither
Bloom
Nimble Fencer (2/3)
Brick Thief (2/1)
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband vandy kills SL - ($4)
fencer kills AS - ($2)
brother hits tech 1
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Tenderfoot (1/2)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (3/1, lvl3)
- Older Brother (2/1)
- Nimble Fencer (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
Thoughts
I can’t resist hoping for not yet another discord, it’s too tempting…
P2T3
Tech StartingHand Workers
TECH
Young Lightning Dragon
Vigor Adept
STARTING HAND
Snapback
Bird’s Nest
Grappling Hook
Sensei’s Advice
Sparring Partner
WORKERS
Fox Primus
Smoker
Grappling Hook
NextHand
Fox Viper
Aged Sensei
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking
Tech 2 card(s)
Get Paid + float + technician - ($8)
Worker - ($7)
Tech 2 (Discipline) - ($3)
Sparring Partner - ($2)
Rook - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Rook lvl 1 (2/4A)
- Elite:
- Scavenger:
- Technician: Sparring Partner (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 19
- Tech I HP: 3
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
@Zango’s turn!
game4 P1T4
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Cloud Sprite (3/2)
Maestro (3/5)
STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Maestro (3/5)
Bloom
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
NextHand
Timely Messenger (1/1)
Leaping Lizard (3/5)
Older Brother (2/1)
Maestro (3/5)
Spark
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
vandy runs into rook
garth - ($6)
brother trades rook
fencer - ($4)
Tech 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer (2/3)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Garth (1/3, lvl3)
- Nimble Fencer (2/1)
- Tenderfoot (1/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Snapback or no snapback is the question
P2T4
Tech StartingHand Workers
TECH
Training Grounds
Rambasa Twin
STARTING HAND
Fox Viper
Morningstar Flagbearer
Safe Attacking
Sensei’s Advice
Aged Sensei
WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
NextHand
Snapback
Savior Monk
Young Lightning Dragon
Vigor Adept
Discard
Sensei’s Advice
Morningstar Flagbearer
Training Grounds
Rambasa Twin
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River - ($5)
Grave - ($3)
Fox Viper - ($1)
Spartner trains Viper
Aged Sensei - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Fox Viper (3/2A), +
- Elite:
- Scavenger: Aged Sensei (1/1)
- Technician:
- Lookout:
In Play:
- Grave lvl 1 (2/3)
- River lvl 1 (2/3)
- Sparring Partner (2/2)
Buildings:
- Base HP: 19
- Tech I HP: 3
- Tech II HP: 5 (Discipline)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Thoughts
Might as well play two heroes while I can.
@Zango’s turn!
game4 P1T5
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)
STARTING HAND
Spark
Leaping Lizard (3/5)
Timely Messenger (1/1)
Older Brother (2/1)
Maestro (3/5)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Cloud Sprite (3/2)
Maestro (3/5)
Brick Thief (2/1)
Discard
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Maestro (3/5)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spark AS, you gain 1 - ($6)
maxband garth, fetch guide - ($2)
tenderfoot trades SL
messenger trades SPartner - ($1)
hurt fencer breaks tower, takes 1
other fencer kills grave, lvl fizzle
Garth attacks tech 2 for 3 damage
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Leaping Lizard (4/5)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Garth (1/3, lvl3)
- Nimble Fencer (4/1)
- Nimble Fencer (4/2)
- Grounded Guide (4/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 5
Gold:
- Gold: 1
- Workers: 9
Thoughts
expecting maxband rook, then double Tech break it’s guaranteed… this should be it
P2T5
Tech StartingHand Workers
TECH
Vigor Adept
Sparring Partner
STARTING HAND
Vigor Adept
Savior Monk
Young Lightning Dragon
Snapback
WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Young Lightning Dragon
NextHand
Sensei’s Advice
Bird’s Nest
Morningstar Flagbearer
Tech 2 card(s)
Get Paid + scav - ($10)
Worker - ($9)
Vigor Adept - ($5)
River to maxband - ($1)
Savior Monk - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Vigor Adept (5/5A)
- Elite: River lvl 1 (4/4)
- Scavenger:
- Technician: Savior Monk (2/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 17
- Tech I HP: 3
- Tech II HP: 2 (Discipline)
- Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
@Zango’s turn!
There was a typo from another line
game4 P1T6
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Dark Pact
STARTING HAND
Cloud Sprite (3/2)
Brick Thief (2/1)
Maestro (3/5)
Wither
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Spark
Maestro (3/5)
Tenderfoot (1/2)
Tech 2 card(s)
Get Paid + float - ($10)
skel - ($9)
sprite - ($7)
Maestro - ($4)
Thief, ping to your tech 1 - ($2)
vandy - ($0)
exhaust fencers for double Tech break
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Leaping Lizard (4/5)
- Elite:
- Scavenger: Brick Thief (3/1)
- Technician: Maestro (4/5)
- Lookout:
In Play:
- Garth (3/4, lvl7)
- Nimble Fencer (4/1)
- Nimble Fencer (4/2)
- Grounded Guide (4/4)
- Cloud Sprite (4/2)
- vandy (2/3, lvl1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
Almost there…
P2T6
StartingHand Workers
STARTING HAND
Bird’s Nest
Morningstar Flagbearer
Sensei’s Advice
WORKERS
Fox Primus
Smoker
Grappling Hook
Safe Attacking
Young Lightning Dragon
NextHand
Snapback
Fox Viper
Rambasa Twin
Discard
Savior Monk
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($10)
Rebuild tech 1.
Vigor Adept readily kills Lizard.
River and Monk trade with Maestro, Vandy to midband.
Rook - ($8)
Bird’s Nest - ($6)
Morningstar Flagbearer - ($3)
Tower - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Bird (1/1A)
- Elite: Rook lvl 1 (3/4)
- Scavenger: Morningstar Flagbearer (2/2)
- Technician: Bird (1/1)
- Lookout: Vigor Adept (5/1)
In Play:
- Bird’s Nest
Buildings:
- Base HP: 13
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
@Zango’s turn!
game4 P1T7
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Grounded Guide (4/4)
STARTING HAND
Tenderfoot (1/2)
Maestro (3/5)
Spark
Star-Crossed Starlet (3/2)
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)
NextHand
Star-Crossed Starlet (3/2)
Wither
Discard
Leaping Lizard (4/5)
Maestro (4/5)
Leaping Lizard (3/5)
Grounded Guide (4/4)
Brick Thief (3/1)
Spark
Tech 2 card(s)
technician draw
Get Paid - ($9)
make & sac skel - ($8)
vandy kills flagbearer, sparkshots rook
Thief trades rook, pings base to 12, vandy maxband dooms 4/1 fencer and technician bird
spark lookout - ($6)
messenger - ($5)
Maestro - ($2)
starlet & tenderfoot for free
4/2 Fencer breaks tower, base to 10
starlet breaks tech 1, base to 8
Garth 3, doomed fencer 6, guide 4, tenderfoot 3, messenger 2 hit base for a total of 18
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Cloud Sprite (4/2)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Garth (3/4, lvl7)
- Nimble Fencer (6/3, doomed)
- Grounded Guide (4/4)
- Tenderfoot (3/3)
- Timely Messenger (2/1)
- Star-Crossed Starlet (5/3)
- Nimble Fencer (4/1)
- vandy (4/5, lvl5)
- Maestro (4/5)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 6
Gold:
- Gold: 2
- Workers: 9
GG that adept a turn earlier (I know, only draw 2 out of 12) might have made a difference, but well… this version of nightmare is ultra consistent, not much you could do about it with this starting split it seemed
Are you up for another one as P1?
GG WP!
I actually had ~50% to draw a tech 2 on my T4 (2 out of 7), but alas, it was not to be… And yeah, I definitely haven’t found a way to stall well enough as P2.
P1T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Grappling Hook
Morningstar Flagbearer
WORKERS
Fox Viper
NextHand
Aged Sensei
Safe Attacking
Snapback
Savior Monk
Fox Primus
Discard
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Rook - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Smoker (1/1A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Rook (2/4)
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
@Zango’s turn!
you never paid for that lizard?
Thanks Bryce!
Seems correct about the lizzo in t5, planned for it but forgot to write it down, so no vandy possible in my turn 6. Do you want to replay that old state or do we just continue game 5?
I’ve already checked your teched cards and such, so not really. And it’s only a casual game anyway