XCAFS23 R4Part1: Player 2, Turn 4
P2 Miracle Grow vs P1 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Pillage
Bloodrage Ogre
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Doubling Barbarbarian, Might of Leaf and Claw
Blooming Ancient x2
Gunpoint Taxman x2
Main:
- Bloodrage Ogre (6)
- Worker (5)
- Tech 2 Growth (1)
- Tech Lab Strength (0)
Workers
Pillage, Careless Musketeer, Bloodburn, Scorch
- Patrol as below
- Discard 1 Draw 1 rs Draw 1
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech 2 HP: 5 Growth
- Tech Lab HP: 4 Strength
In Patrol:
- Squad Leader: Gunpoint Taxman (3/3a)
- Elite: Bombaster (2+1/2)
- Scavenger:
- Technician: Bloodrage Ogre(3/2)
- Lookout:
In Play:
- Rook (2/1 lvl 1)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Mad Man
Doubling Barbarbarian
Makeshift Rambaster
End of Turn Discard
My Thoughts
Still decent defense, don’t want to leave gold to steal, we’ll try barbar as well as molac