Luckily I had the only two cards in my second that allowed the revenge kill after my blunder, but deciding my tech choices was tough.
Against maxband rook in t3 the game would already have been over, obviously.
game5 P2T2
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Spark
Tenderfoot (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Bloom
WORKERS
Fruit Ninja (2/2)
Bloom
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
spark lookout - ($1)
messenger+brother trade rook - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Garth (1/3, lvl3)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 7