Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

Luckily I had the only two cards in my second that allowed the revenge kill after my blunder, but deciding my tech choices was tough.
Against maxband rook in t3 the game would already have been over, obviously.

game5 P2T2

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Spark
Tenderfoot (1/2)
Brick Thief (2/1)
Timely Messenger (1/1)
Bloom


WORKERS
Fruit Ninja (2/2)
Bloom


NextHand

Timely Messenger (1/1)
Brick Thief (2/1)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
spark lookout - ($1)
messenger+brother trade rook - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7