Casual Qwzmda vs zango: testing brown spec

I didn’t forget that it is being deleted, but still 20 life points for the base is incredible

I would like to take Feral/Growth/Finesse, Not that this deck performs well, but it’s fun enough, a regular strategy with Molac, but due to the differences in physical and forum games, I will probably stay with this deck
I’ll continue to train her, so to speak

if someone joined the brown test, that would be cool, it would be possible to give a more objective assessment of the decks. overall I don’t see any imbalance, especially regarding the physical copy

Some questions about rules bcs I watch some old videos and have questions haha::
When rook dies on maxband, it is not considered death, in general, cards that have a second life or immortality do not receive coins and cards patrol bonuses, because in fact they do not die?Thats right?

I think brown is heavily overpowered. Let’s play with the original MoLaC to prove that!

testing brown game4 P1T1

P1 [Evolution]/Swarm/Blood vs. P2 [Feral]/Growth/Finesse


StartingHand Workers

STARTING HAND
Roach 2/2
Zurkling 1/1
Zurkling Rush
Spine Crawler 3/3
Roach 2/2


WORKERS
Spine Crawler 3/3


NextHand

Rapid Expansion
Creep Tumor 1
Drone 1/1
Queen 1/3
Heroic Calling


Discard

Roach 2/2
Roach 2/2
Zurkling Rush


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
zurkling
zagara+zurkling - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zurkling token 1/1
  • Zurkling 1/1
  • zagara 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Don’t worry, we have some more strategies for you that you will either love or hate (when you lose), but it will be interesting.

Agree with Zango on the ulti spell. Might be only useful when both players are on a base race and repairing your base with 8 will win you the game. I think the author had that as well in mind, that is why it should be trashed (in this case it can be very strong). A bit compareable with Grave’s ulti.

I’m not upset about defeats here, on the contrary, it’s very interesting for me to watch how other players play

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I dont so good on this deck, but its gonna be fun
Sorry for late reply I had a terrible allergy yesterday, my eyes watered and I sneezed every 10 seconds, I was very tired

"P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Spark
Brick Thief
Older Brother
Bloom


WORKERS
Helpful turtle


NextHand

Wither
Granfalloon Flagbearer
Timely Messenger
Tenderfoot
Fruit Ninja


Discard

Bloom
Brick Thief
Spark


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Older Brother - ($2)
Tech 1 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

@Zango’s turn!
"

Don’t feel pressured to have some kind of speed with your turns. It’s always fine to play at the speed that you’re comfortable with, if it’s a multi day wait then you can possibly just tell that it’s going to take a bit longer and everything is fine.
Hope you are feeling better now.

About your turn: I didn’t get why you didn’t play a hero. It’s usually better to play them as early as possible unless you are going to lose the hero too easily. I didn’t see a line where I could have profited from you playing a hero, hence my question.

testing brown game4 P1T2

P1 [Evolution]/Swarm/Blood vs. P2 [Finesse]/Feral/Growth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Infested Human 1/1
Infested Human 1/1


STARTING HAND
Creep Tumor 1
Heroic Calling
Rapid Expansion
Queen 1/3
Drone 1/1


WORKERS
Spine Crawler 3/3
Rapid Expansion


NextHand

Infested Human 1/1
Roach 2/2
Drone 1/1
Infested Human 1/1
Roach 2/2


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
zurgling token - ($1)
creep tumor - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zurkling token 1/1
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling token 1/1
  • :pschip: Technician: Zurkling 1/1
  • :target: Lookout:

In Play:

  • zagara 2/2
  • Creep Tumor

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

I would need to sink the cards, if you have heroic calling or creep tumor you would pick up the hero with what you have on the board

That’s not right. CT sidelines only after dealing damage, so I would need both zurklings to sideline the brother and only have a 2/2 hero left to “kill” your hero.
With heroic calling that’s correct, HC zurkling to kill SL, but then attacking a hero with my 2/2 is suicide, so I don’t profit from the levels. For midbanding him first I don’t have enough money (which you could then circumvent by placing your hero in elite).
If I have both, I can sacrifice both zurklings to sideline brother and use HC on my hero to kill your hero, that’s correct. But that means tech skip (which usually is an okay trade for p2: lose your hero but prevent the opponent from teching up). Also you still have brother and a wither or messenger is all you need for a revenge kill, which again would be very good for you, as you wouldn’t have to do a tech skip to kill my hero.

"P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Star-Crossed Starlet


STARTING HAND
Granfalloon Flagbearer
Timely Messenger
Fruit Ninja
Tenderfoot
Wither


WORKERS
Helpful turtle
Fruit ninja


NextHand

Wither
Granfalloon Flagbearer
Brick Thief
Nimble Fencer
Bloom


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Calamandra - ($4)
Calamandra to midband - ($2)
Tenderfoot - ($1)
Older brother kills SL

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite:
  • :ps_: Scavenger: Calamandra 3/4 lvl3
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Older Brother 2/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Zango’s turn!
"

testing brown game4 P1T3

P1 [Evolution]/Swarm/Blood vs. P2 [Finesse]/Feral/Growth


Tech StartingHand Workers

TECH
Captured Bugblatter (4/2)
Crashbarrow (6/2)


STARTING HAND
Drone 1/1
Roach 2/2
Infested Human 1/1
Infested Human 1/1
Roach 2/2


WORKERS
Spine Crawler 3/3
Rapid Expansion
Roach 2/2


NextHand

Queen 1/3
Zurkling Rush
Drone 1/1
Heroic Calling


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
zurkling - ($4)
infested human x2, two terrans arrive - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Infested Human 1/1
  • :psfist: Elite: infested terran 1/1
  • :ps_: Scavenger: infested terran 1/1
  • :pschip: Technician: Zurkling token 1/1
  • :target: Lookout: Infested Human 1/1

In Play:

  • zagara 2/2
  • Creep Tumor
  • Zurkling token 1/1
  • Zurkling 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Brick Thief
Wither
Nimble Fencer
Granfalloon Flagbearer
Bloom


WORKERS
Helpful turtle
Fruit ninja
Granfalloon Flagbearer


NextHand

Wither
Star-Crossed Starlet
Spark
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nimble Fencer - ($5)

Tech 2 - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot 1/2a
  • :psfist: Elite: Nimble fencer 2/3
  • :ps_: Scavenger: Older brother 2/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Calamandra 3/4 lvl3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

@Zango’s turn!
"

havn’t had this case before. But with invisible units in the patrol it is clearly stated that they can be attacked but cannot be targeted by spells unless you have a detector. The thief also has a target symbol printed on it, so I would assume, that you have to see the building in order to target it. Do you want to change your turn then?

Ah yeah, i didnt see, sorry, my bad, yes, 1 moment
Ok, i edit my turn

also there is a fencer in your patrol that you didn’t play :wink:

For what?:thinking: i think i didnt need to attack right now

if you want to have the card in patrol you have to play it and therewith you have to pay for it. you are at least one gold short to do so

Im dumb, sorry, wait

Done, i think, discard 3, draw 5

take your time. Ususally if I do a mistake and correct it, I’m afterwards unhappy with my choices. If you want to take more time for your turn, just take it!

I don’t know yet how I need to play correctly to win the browns, in addition to a little experience for this deck. I’d rather leave it that way and improve my game in the next game

I need to get used to it and get ready to play better in the next games, and lately I’ve been very sluggish because of work, but I’m very interested in playing with you, so let’s continue!)

So far, I’m rather trying to learn from your experience, it will take some time, unfortunately, at the moment I can’t fully focus on the game, even if I’m not playing well, I still want to continue, in general, I want us to make the browns a good balanced deck. I hope I can make a couple of good moves on the weekend)

It’s still not usual for me to play through tables, after all, there are other sensations in the physical copy, you see the table, maybe I’m just a visual

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