XCAFS23 Game 2 Player 2, Turn 4
P2 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Gunpoint Taxman
Makeshift Rambaster
Scorch
Bird’s Nest
Blooming Ancient
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Might of Leaf and Claw, Surprise Attack
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Blooming Ancient (5)
- Arg + wisp, BA +2 (3)
- Makeshift Rambaster, BA+1 (1)
- Two runes to rambaster, kill SQL take 2
- One Rune to Wisp
- Worker (0)
Workers
Scorch, Careless Musketeer, Pillage, Bloodburn
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Arg (1/3a lvl 1)
Elite:
Scavenger:
Technician: Wisp (1/2, +)
Lookout:
In Play:
- Blooming Ancient (2/4)
- Makeshift Rambaster (3/2, ++)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Bloodrage Ogre
Nautical Dog
Mad Man
Charge
End of Turn Discard
My Thoughts
This seems fine, Discord was expected, think I handled it about as best as could be done, will move runes around a bit to keep things healthy enough to survive more, not sure if this is gonna be Oni or Quince + Fencer rushdown try but we shall see!