game4 P1T4
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Cloud Sprite (3/2)
Maestro (3/5)
STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Maestro (3/5)
Bloom
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
NextHand
Timely Messenger (1/1)
Leaping Lizard (3/5)
Older Brother (2/1)
Maestro (3/5)
Spark
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
vandy runs into rook
garth - ($6)
brother trades rook
fencer - ($4)
Tech 2 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Nimble Fencer (2/3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Garth (1/3, lvl3)
- Nimble Fencer (2/1)
- Tenderfoot (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
Snapback or no snapback is the question