Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game4 P1T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Cloud Sprite (3/2)
Maestro (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Maestro (3/5)
Bloom


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom


NextHand

Timely Messenger (1/1)
Leaping Lizard (3/5)
Older Brother (2/1)
Maestro (3/5)
Spark


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
vandy runs into rook
garth - ($6)
brother trades rook
fencer - ($4)
Tech 2 - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Snapback or no snapback is the question