@dwarddd This week ended up being busier than expected . I still bet we finish first though. Have fun!
rules changes
P1T1
Starting Hand
STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother
Workers
WORKERS
Granfalloon Flagbearer
Next Hand
Bloom
Older Brother
Wither
Fruit Ninja
Timely Messenger
Discard
Spark
Helpful Turtle
Brick Thief
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Onimaru (2/3+A)
Elite :
Scavenger :
Technician :
Lookout : Tenderfoot (1/2)
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
1 Like
dwarddd
November 6, 2023, 11:06am
2
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T1
StartingHand Workers
STARTING HAND
Tinkerer
Plasmodium
Time Spiral
Fading Argonaut
Temporal Research
WORKERS
Plasmodium
NextHand
Battle Suits
Nullcraft
Neo Plexus
Forgotten Fighter
Hardened Mox
Discard
Temporal Research
Tinkerer
Time Spiral
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Fading Argonaut(2+1/3) fading 3
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P1T2
Tech
TECH
Spectral Hound
Spectral Hound
Starting Hand
Fruit Ninja
Timely Messenger
Older Brother
Wither
Bloom
Workers
Granfalloon Flagbearer
Fruit Ninja
Next Hand
Spectral Hound
Wither
Brick Thief
Helpful Turtle
Spark
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru trades with Fading Argonaut
Timely Messenger, hits your base to 19 - ($3)
Tenderfoot hits your base to 18
Quince + Mirror - ($1)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Quince (1/3+A, lvl 1)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Timely Messenger (1/1)
Tenderfoot (1/2)
Mirror#1 (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Taking fargo out without spending a card seems like too good a deal to pass up on, but it means I have to change my plan. I think purple will have a hard time dealing with illusions before tech II.
dwarddd
November 7, 2023, 10:24am
4
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T2
Tech StartingHand Workers
TECH
Now!
Argonaut
STARTING HAND
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter
WORKERS
Plasmodium
Hardened Mox
NextHand
Time Spiral
Tinkerer
Fading Argonaut(2+1/3) fading 3
Battle Suits
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 1 - ($6)
Nullcraft, kills mirror - ($4)
neo plexus - ($2)
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Neo Plexus(2/2a)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
illusions again or am I being baited?! a vortoss emblem is the extreme read, a now! is actually also useful to me⌠letâs see how much would I be annoyed if I drew only now! instead of (stewardess/argo) next turn? I think Max would be a decent now!ed body if he plays either fencers or overeagers and now! Will be great if itâs illusions so weâll take it
P1T3
Tech
TECH
Nimble Fencer
Nimble Fencer
[/details][details=Starting Hand]
Helpful Turtle
Spectral Hound
Wither
Spark
Brick Thief
Workers
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Next Hand
Older Brother
Bloom
Brick Thief
Spectral Hound
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither Neo plexus - ($3)
Tenderfoot and Quince kill Neo Plexus
Midband Quince - ($1)
Spectral Hound - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Timely Messenger (1/1+A)
Elite :
Scavenger : Spectral Hound (3/3)
Technician :
Lookout :
In Play:
Tenderfoot (1/1)
Quince (1/4, lvl 3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Discord would have been good here. I wonder if I should have gone into River.
dwarddd
November 7, 2023, 11:30pm
6
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T3
Tech StartingHand Workers
TECH
Void Star
Xenostalker
STARTING HAND
Time Spiral
Battle Suits
Fading Argonaut(2+1/3) fading 3
Tinkerer
WORKERS
Plasmodium
Hardened Mox
Time Spiral
NextHand
Forgotten Fighter
Now!
Temporal Research
Argonaut
Discard
Neo Plexus(2/2a)
Battle Suits
Tinkerer
Void Star
Xenostalker
Tech 2 card(s)
Get Paid + float - ($9)
vir, peek - ($7)
Worker - ($6)
nullcraft kills tenderfoot
Fargo - ($4)
Tower - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(2/3a) fading 3
Elite :
Scavenger : L1 Vir(2/3)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
peek was Argonaut, never really intended to swap and still donât think itâs worth. annoyingly, if vir survives then no easy Now! next turn, donât even have a deck to swap it into⌠he canât make a mirror, hire something else and tech up so maybe maxband quince is okay and I should put vir front? honestly see the most likely thing for next turn to be just hiring argo
P1T4
Tech
TECH
Star-Crossed Starlet
Discord
[/details][details=Starting Hand]
Older Brother
Bloom
Spectral Hound
Brick Thief
Workers
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Next Hand
Nimble Fencer
Wither
Nimble Fencer
Spark
Discard
Tenderfoot
Spectral Hound
Brick Thief
Bloom
Star-Crossed Starlet
Discord
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Hound - ($5)
Quince hits Fading Argonaut
Spectral Hound trades with Fading Argonaut
Maxband Quince - ($3)
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Spectral Hound (3/3+A)
Elite :
Scavenger :
Technician : Timely Messenger (1/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
With Vir out my Spectral Hounds canât be popped so I feel like I can go light on defense here and setup for the big quince + fencer turn next turn. Playing tower reminds me that I also could have played a tower to deal with nullcraft lol. Ah well.
dwarddd
November 8, 2023, 10:05am
8
Hehe, Iâm in danger
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T4
Tech StartingHand Workers
TECH
Argonaut
Origin Story
STARTING HAND
Argonaut
Temporal Research
Forgotten Fighter
Now!
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
NextHand
Xenostalker
Void Star
Argonaut
Origin Story
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
argonaut - ($5)
tech 2 future - ($1)
nullcraft pings quince
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Argonaut(3/4a)
Elite :
Scavenger :
Technician : L1 Vir(2/3)
Lookout :
In Play:
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
torn between origin story and ready or Not- with no tech 2 built when heâs most likely got a full turns techs in his hand atm thatâs double fencers incoming. post draw: omg that is the weirdest draw ever, I have exactly what I want to try and keep my tech 2 up and then nothing to play with it the turn after hahaha
No danger here, just some friendly fencing.
P1T5
Tech
TECH
Star-Crossed Starlet
Mind Control
[/details][details=Starting Hand]
Wither
Spark
Nimble Fencer
Nimble Fencer
Workers
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Next Hand
Spectral Hound
Spectral Hound
Star-Crossed Starlet
Wither
Tech 2 card(s)
Get Paid + float - ($11)
Quince makes two Mirrors - ($7)
Nimble Fencer, Mirror copies - ($5)
Nimble Fencer, Mirror copies - ($3)
Two Fencer mirrors and timely messenger all trade with argonaut
Spectral Hound trades with Vir, you draw 1
Quince and Fencers break your tech II, your base to 16
Heroâs Hall - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Quince (1/3, lvl 5)
Nimble Fencer (2/2)
Nimble Fencer (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Hopefully I dodge Now, if I do and draw into a starlet and can try to end the game. Iâm worried that if I donât draw starlet I wonât be able to keep them off tech II. Iâm thinking Mind control could help if that happens, although if its a tech II unit + now Iâm screwed anyway.
dwarddd
November 8, 2023, 11:06pm
10
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T5
Tech StartingHand Workers
TECH
Void Star
Xenostalker
STARTING HAND
Argonaut
Xenostalker
Void Star
Origin Story
Fading Argonaut(2/3a) fading 3
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
NextHand
Now!
Temporal Research
Tinkerer
Neo Plexus(2/2a)
Discard
Argonaut(3/4a)
Origin Story
Void Star
Xenostalker
Void Star
Xenostalker
Tech 2 card(s)
Get Paid + float - ($10)
prynn - ($8)
origin story quince - ($5)
argonaut - ($2)
fargo - ($0)
nullcraft pings tech 1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut(2/3a) fading 3
Elite :
Scavenger :
Technician : Argonaut(3/4)
Lookout :
In Play:
Nullcraft(1/1)
Prynn(1/3) fading 4
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
if prynn survives itâd be ideal for temporal research next turn, by my maths he needs two starlets or a starlet and a madman/spark, if no prynn then hopefully at least I can pop something with now and continue to wall
Now it is I, who is in danger.
P1T6
Tech
TECH
Grounded Guide
Grounded Guide
[/details][details=Starting Hand]
Star-Crossed Starlet
Spectral Hound
Spectral Hound
Wither
Workers
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Next Hand
Brick Thief
Discord
Bloom
Spark
Discard
Star-Crossed Starlet
Nimble Fencer
Wither
Spectral Hound
Grounded Guide
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($9)
Quince + Mirror - ($7)
Maxband Quince - ($3)
Star-Crossed Starlet - ($1)
Starlet and Fencer trade with Fading Argonaut
Spectral Hound, mirror copies - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Spectral Hound Mirror (3/3+A)
Elite :
Scavenger :
Technician :
Lookout : Spectral Hound (3/3)
In Play:
Quince (1/5, lvl 5)
Nimble Fencer (2/2)
Buildings:
Base HP: 20
Tech I HP: 4
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
1 Like
dwarddd
November 9, 2023, 8:53pm
12
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T6
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Tinkerer
Now!
Temporal Research
Neo Plexus(2/2a)
Battle Suits
Void Star
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
NextHand
Void Star
Temporal Distortion
Xenostalker
Xenostalker
Fading Argonaut(2/3) fading 3
Discard
Now!
Temporal Research
Void Star
Battle Suits
Neo Plexus(2/2a)
Tech 2 card(s)
Get Paid - ($9)
temporal research draw 2 - ($7)
max - ($5)
now! lookout hound they look like they need a pick me up⌠what!!! it was just an illusion! - ($3)
argonaut, prynn and nullcraft kill quince, max midbands
worker - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Argonaut(3/3a)
Elite :
Scavenger : L3 Max(2/4)
Technician :
Lookout :
In Play:
Nullcraft(1/1)
Prynn(1/2) fading 4
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
max, expensive now!, costs 4g, definitely enough left to do temporal research so we do that first instead
damn got void star not xenostalker, i think itâs better to keep quince off the board and have a big turn next turn
P1T7
Tech
TECH
Maestro
Boot Camp
[/details][details=Starting Hand]
Bloom
Spark
Discord
Brick Thief
Workers
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Bloom
Next Hand
Mind Control
Star-Crossed Starlet
Timely Messenger
Boot Camp
Tenderfoot
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River - ($5)
Oninaru - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : River (2/3+A, lvl 1)
Elite :
Scavenger : Onimaru (2/3, lvl 1)
Technician :
Lookout : Nimble Fencer (2/2)
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Heroesâ Hall HP: 4
Economy Info:
Cards:
Gold:
dwarddd
November 12, 2023, 9:52am
14
I wanted to do an aggressive turn here but realised just in time that it wouldâve been leaving a hyperion for quince again
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T7
Tech StartingHand Workers
TECH
Ready or Not
Temporal Distortion
STARTING HAND
Fading Argonaut(2/3) fading 3
Temporal Distortion
Xenostalker
Xenostalker
Void Star
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
NextHand
Origin Story
Argonaut(3/4a)
Fading Argonaut(2/3) fading 3
Temporal Distortion
Now!
Tech 2 card(s)
Get Paid + float - ($12)
void star - ($7)
Xenostalker - ($3)
argonaut and nullcraft kill river, max maxbands and flickers argonaut
max kills onimaru, prynn to lvl 3
midband prynn - ($2)
prynn kills fencer
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Xenostalker(3/6a)
Elite :
Scavenger :
Technician : Argonaut(3/4)
Lookout : Void Star(5/4) +r1
In Play:
Nullcraft(1/1)
L4 Prynn(2/2) fading 4
L5 Max(3/2)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
slow and steady wins this when Iâm this far ahead on economy
P1T8
Tech
Boot Camp
Dreamscape
Starting Hand
Mind Control
Star-Crossed Starlet
Timely Messenger
Tenderfoot
Boot Camp
Workers
Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Bloom
Timely Messenger
Next Hand
Discord
Grounded Guide
Maestro
Wither
Nimble Fencer
Discard
Nimble Fencer
Boot Camp
Star-Crossed Starlet
Mind Control
Boot Camp
Dreamscape
Tech 2 card(s)
Get Paid + float - ($12)
Scavenger - ($13)
Tech II Finesse - ($9)
Quince + Mirror - ($7)
Worker - ($6)
Sacrifice Heroâs Hall, my base to 18, Tower - ($3)
Tenderfoot - ($2)
Quince makes a mirror - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Tenderfoot (1/2+A)
Elite :
Scavenger :
Technician : Quince (1/3, lvl 1)
Lookout :
In Play:
Mirror #1 (0/1)
Mirror #2 (0/1)
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Finesse)
Tower HP: 4
Economy Info:
Cards:
Gold:
dwarddd
November 15, 2023, 12:59am
16
RuleChanges
Nerfs
Vandy
Remove resist 1 at midband
Midband changes to ââ , , Discard a card â Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.â
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth
Reduce midband stats to 2/3
Deteriorate
Increase cost to 1
Ability changes to âCannot target illusions. Give a unit -1/-1 until end of turn.â
Lichâs Bargain
Base damage increased from 4 to 6 5
Flagstone Garrison
Ability changes to âYour units can no longer have haste. Whenever you play a unit, draw a cardâ
Pirate Gunship
Remove obliterate 2
Dark Pact
Increase cost to 1
Birdâs Nest
Change Upkeep to âResummon one lost bird (max: 2)â
Battle Suits
Change to apply to âPurple Soldiers and Mysticsâ
Might of Leaf and Claw
â If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq
Midband at 3, maxband at 7
Modify midband ability to âAttacks: deal 1 damage to one of that opponentâs buildingsâ
Modify maxband ability to Overpower
The Boot
Modify text to âDiscard a card, then destroy a tech 0, I or II unitâ modify type from âSpell - Debuffâ to âSpellâ
Intimidate
Modify text to âGive a unit or hero -4/-1 until your next turn.â
Generalâs Hammer
Cost reduced to 2
P2T8
StartingHand Workers
STARTING HAND
Argonaut(3/4a)
Now!
Origin Story
Fading Argonaut(2/3) fading 3
Temporal Distortion
WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer
NextHand
Void Star
Temporal Research
Temporal Distortion
Neo Plexus(2/2a)
Battle Suits
Discard
Nullcraft(1/1)
Temporal Distortion
Now!
Xenostalker(3/5)
Fading Argonaut(2/3) fading 3
Argonaut(3/4a)
Origin Story
Tech 0 card(s)
Get Paid + float - ($12)
xenostalker unstoppably does 3 to your base, pings both patrollers
boost void star attack - ($8)
void Star kills Quince, excess 7dmg to your base, 2 lvls to prynn
maxband prynn - ($7)
prynn abducts tenderfoot
prynn, max, nullcraft and Argonaut deal 10 to your base
last two time runes from prynn to trash void star, she dies and it and tenderfoot come back
boost void star again - ($3)
now! Void star - ($2)
void Star deals 9 dmg to base
temporal distortion xenostalker to omegacron - ($0)
trash 6 Workers, omegacron deals 9 dmg to your base
your base to -(max hp), skip death saving throws, GG!
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
omegacron(9/6)
L5 Max(3/1)
Void Star(5+4/3)
Argonaut(3/3)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5
Tower HP: 4
Economy Info:
Cards:
Gold:
GG @rathyAro , seems we both did better as P2 (or maybe we both messed up as P1 lol)
@zango
Also, pls say if my try at doing max damage comes across as mean - i enjoy trying to see how much i can do on a turn like this but can keep it to myself in future if itâs not fun! WP too!
2 Likes
Good games!
Or you figured it out after game 1 (where were my hyperions lol).
Iâve been wanting to to play more monocolored matchups if youâre down for more codex while we wait for the others.
Haha, nah dude. Have fun with it.
2 Likes
dwarddd
November 15, 2023, 3:39pm
18
Yeah for sure letâs play some. Feel free to pick my colour if you have a matchup you want to try, otherwise Iâll go red.
Am busy the rest of the day so feel free to start us off, or else put which colour youâll play and Iâll get round to it tomorrow
1 Like