[XCAFS23] Round2 part2: P1 rathyAro [Finesse]/Peace/Truth vs P2 dwarddd monopurple

@dwarddd This week ended up being busier than expected :sweat_smile:. I still bet we finish first though. Have fun!

rules changes

P1T1


Starting Hand

STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother

Workers

WORKERS
Granfalloon Flagbearer

Next Hand

Bloom
Older Brother
Wither
Fruit Ninja
Timely Messenger

Discard

Spark
Helpful Turtle
Brick Thief

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Tenderfoot (1/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T1


StartingHand Workers

STARTING HAND
Tinkerer
Plasmodium
Time Spiral
Fading Argonaut
Temporal Research


WORKERS
Plasmodium


NextHand

Battle Suits
Nullcraft
Neo Plexus
Forgotten Fighter
Hardened Mox


Discard

Temporal Research
Tinkerer
Time Spiral


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
fargo - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fading Argonaut(2+1/3) fading 3
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

P1T2


Tech

TECH
Spectral Hound
Spectral Hound

Starting Hand

Fruit Ninja
Timely Messenger
Older Brother
Wither
Bloom

Workers

Granfalloon Flagbearer
Fruit Ninja

Next Hand

Spectral Hound
Wither
Brick Thief
Helpful Turtle
Spark

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru trades with Fading Argonaut
Timely Messenger, hits your base to 19 - ($3)
Tenderfoot hits your base to 18
Quince + Mirror - ($1)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)
  • Tenderfoot (1/2)
  • Mirror#1 (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Taking fargo out without spending a card seems like too good a deal to pass up on, but it means I have to change my plan. I think purple will have a hard time dealing with illusions before tech II.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T2


Tech StartingHand Workers

TECH
Now!
Argonaut


STARTING HAND
Hardened Mox
Battle Suits
Neo Plexus
Nullcraft
Forgotten Fighter


WORKERS
Plasmodium
Hardened Mox


NextHand

Time Spiral
Tinkerer
Fading Argonaut(2+1/3) fading 3
Battle Suits


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 1 - ($6)
Nullcraft, kills mirror - ($4)
neo plexus - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

illusions again or am I being baited?! a vortoss emblem is the extreme read, a now! is actually also useful to me… let’s see how much would I be annoyed if I drew only now! instead of (stewardess/argo) next turn? I think Max would be a decent now!ed body if he plays either fencers or overeagers and now! Will be great if it’s illusions so we’ll take it

P1T3


Tech

TECH
Nimble Fencer
Nimble Fencer
[/details][details=Starting Hand]

Helpful Turtle
Spectral Hound
Wither
Spark
Brick Thief

Workers

Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle

Next Hand

Older Brother
Bloom
Brick Thief
Spectral Hound

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Wither Neo plexus - ($3)
Tenderfoot and Quince kill Neo Plexus
Midband Quince - ($1)
Spectral Hound - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Quince (1/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Discord would have been good here. I wonder if I should have gone into River.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T3


Tech StartingHand Workers

TECH
Void Star
Xenostalker


STARTING HAND
Time Spiral
Battle Suits
Fading Argonaut(2+1/3) fading 3
Tinkerer


WORKERS
Plasmodium
Hardened Mox
Time Spiral


NextHand

Forgotten Fighter
Now!
Temporal Research
Argonaut


Discard

Neo Plexus(2/2a)
Battle Suits
Tinkerer
Void Star
Xenostalker


Tech 2 card(s)
Get Paid + float - ($9)
vir, peek - ($7)
Worker - ($6)
nullcraft kills tenderfoot
Fargo - ($4)
Tower - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Vir(2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

peek was Argonaut, never really intended to swap and still don’t think it’s worth. annoyingly, if vir survives then no easy Now! next turn, don’t even have a deck to swap it into… he can’t make a mirror, hire something else and tech up so maybe maxband quince is okay and I should put vir front? honestly see the most likely thing for next turn to be just hiring argo

P1T4


Tech

TECH
Star-Crossed Starlet
Discord
[/details][details=Starting Hand]

Older Brother
Bloom
Spectral Hound
Brick Thief

Workers

Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother

Next Hand

Nimble Fencer
Wither
Nimble Fencer
Spark

Discard

Tenderfoot
Spectral Hound
Brick Thief
Bloom
Star-Crossed Starlet
Discord

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Hound - ($5)
Quince hits Fading Argonaut
Spectral Hound trades with Fading Argonaut
Maxband Quince - ($3)

Float ($3)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 3
  • Workers: 8
Thoughts

With Vir out my Spectral Hounds can’t be popped so I feel like I can go light on defense here and setup for the big quince + fencer turn next turn. Playing tower reminds me that I also could have played a tower to deal with nullcraft lol. Ah well.

Hehe, I’m in danger

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T4


Tech StartingHand Workers

TECH
Argonaut
Origin Story


STARTING HAND
Argonaut
Temporal Research
Forgotten Fighter
Now!


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Xenostalker
Void Star
Argonaut
Origin Story


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
argonaut - ($5)
tech 2 future - ($1)
nullcraft pings quince

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/4a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vir(2/3)
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

torn between origin story and ready or Not- with no tech 2 built when he’s most likely got a full turns techs in his hand atm that’s double fencers incoming. post draw: omg that is the weirdest draw ever, I have exactly what I want to try and keep my tech 2 up and then nothing to play with it the turn after hahaha

No danger here, just some friendly fencing.

P1T5


Tech

TECH
Star-Crossed Starlet
Mind Control
[/details][details=Starting Hand]

Wither
Spark
Nimble Fencer
Nimble Fencer

Workers

Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother

Next Hand

Spectral Hound
Spectral Hound
Star-Crossed Starlet
Wither

Tech 2 card(s)
Get Paid + float - ($11)
Quince makes two Mirrors - ($7)
Nimble Fencer, Mirror copies - ($5)
Nimble Fencer, Mirror copies - ($3)
Two Fencer mirrors and timely messenger all trade with argonaut
Spectral Hound trades with Vir, you draw 1
Quince and Fencers break your tech II, your base to 16
Hero’s Hall - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (1/3, lvl 5)
  • Nimble Fencer (2/2)
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hopefully I dodge Now, if I do and draw into a starlet and can try to end the game. I’m worried that if I don’t draw starlet I won’t be able to keep them off tech II. I’m thinking Mind control could help if that happens, although if its a tech II unit + now I’m screwed anyway.

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T5


Tech StartingHand Workers

TECH
Void Star
Xenostalker


STARTING HAND
Argonaut
Xenostalker
Void Star
Origin Story
Fading Argonaut(2/3a) fading 3


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Now!
Temporal Research
Tinkerer
Neo Plexus(2/2a)


Discard

Argonaut(3/4a)
Origin Story
Void Star
Xenostalker
Void Star
Xenostalker


Tech 2 card(s)
Get Paid + float - ($10)
prynn - ($8)
origin story quince - ($5)
argonaut - ($2)
fargo - ($0)
nullcraft pings tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut(2/3a) fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(3/4)
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)
  • Prynn(1/3) fading 4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

if prynn survives it’d be ideal for temporal research next turn, by my maths he needs two starlets or a starlet and a madman/spark, if no prynn then hopefully at least I can pop something with now and continue to wall :confused:

Now it is I, who is in danger.

P1T6


Tech

TECH
Grounded Guide
Grounded Guide
[/details][details=Starting Hand]

Star-Crossed Starlet
Spectral Hound
Spectral Hound
Wither

Workers

Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother

Next Hand

Brick Thief
Discord
Bloom
Spark

Discard

Star-Crossed Starlet
Nimble Fencer
Wither
Spectral Hound
Grounded Guide
Grounded Guide

Tech 2 card(s)
Get Paid + float - ($9)
Quince + Mirror - ($7)
Maxband Quince - ($3)
Star-Crossed Starlet - ($1)
Starlet and Fencer trade with Fading Argonaut
Spectral Hound, mirror copies - ($0)

Float ($0)
Discard 2, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound Mirror (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Quince (1/5, lvl 5)
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
1 Like
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T6


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Tinkerer
Now!
Temporal Research
Neo Plexus(2/2a)
Battle Suits
Void Star


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Void Star
Temporal Distortion
Xenostalker
Xenostalker
Fading Argonaut(2/3) fading 3


Discard

Now!
Temporal Research
Void Star
Battle Suits
Neo Plexus(2/2a)


Tech 2 card(s)
Get Paid - ($9)
temporal research draw 2 - ($7)
max - ($5)
now! lookout hound they look like they need a pick me up… what!!! it was just an illusion! - ($3)
argonaut, prynn and nullcraft kill quince, max midbands
worker - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut(3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: L3 Max(2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft(1/1)
  • Prynn(1/2) fading 4

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

max, expensive now!, costs 4g, definitely enough left to do temporal research so we do that first instead

damn got void star not xenostalker, i think it’s better to keep quince off the board and have a big turn next turn

P1T7


Tech

TECH
Maestro
Boot Camp
[/details][details=Starting Hand]

Bloom
Spark
Discord
Brick Thief

Workers

Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Bloom

Next Hand

Mind Control
Star-Crossed Starlet
Timely Messenger
Boot Camp
Tenderfoot

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
River - ($5)
Oninaru - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Onimaru (2/3, lvl 1)
  • :pschip: Technician:
  • :target: Lookout: Nimble Fencer (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Heroes’ Hall HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

I wanted to do an aggressive turn here but realised just in time that it would’ve been leaving a hyperion for quince again :joy:

RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T7


Tech StartingHand Workers

TECH
Ready or Not
Temporal Distortion


STARTING HAND
Fading Argonaut(2/3) fading 3
Temporal Distortion
Xenostalker
Xenostalker
Void Star


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Origin Story
Argonaut(3/4a)
Fading Argonaut(2/3) fading 3
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float - ($12)
void star - ($7)
Xenostalker - ($3)
argonaut and nullcraft kill river, max maxbands and flickers argonaut
max kills onimaru, prynn to lvl 3
midband prynn - ($2)
prynn kills fencer

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Xenostalker(3/6a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Argonaut(3/4)
  • :target: Lookout: Void Star(5/4) +r1

In Play:

  • Nullcraft(1/1)
  • L4 Prynn(2/2) fading 4
  • L5 Max(3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

slow and steady wins this when I’m this far ahead on economy

P1T8


Tech

Boot Camp
Dreamscape

Starting Hand

Mind Control
Star-Crossed Starlet
Timely Messenger
Tenderfoot
Boot Camp

Workers

Granfalloon Flagbearer
Fruit Ninja
Helpful Turtle
Older Brother
Bloom
Timely Messenger

Next Hand

Discord
Grounded Guide
Maestro
Wither
Nimble Fencer

Discard

Nimble Fencer
Boot Camp
Star-Crossed Starlet
Mind Control
Boot Camp
Dreamscape

Tech 2 card(s)
Get Paid + float - ($12)
Scavenger - ($13)
Tech II Finesse - ($9)
Quince + Mirror - ($7)
Worker - ($6)
Sacrifice Hero’s Hall, my base to 18, Tower - ($3)
Tenderfoot - ($2)
Quince makes a mirror - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1/3, lvl 1)
  • :target: Lookout:

In Play:

  • Mirror #1 (0/1)
  • Mirror #2 (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
RuleChanges
Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

P2T8


StartingHand Workers

STARTING HAND
Argonaut(3/4a)
Now!
Origin Story
Fading Argonaut(2/3) fading 3
Temporal Distortion


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Void Star
Temporal Research
Temporal Distortion
Neo Plexus(2/2a)
Battle Suits


Discard

Nullcraft(1/1)
Temporal Distortion
Now!
Xenostalker(3/5)
Fading Argonaut(2/3) fading 3
Argonaut(3/4a)
Origin Story


Tech 0 card(s)
Get Paid + float - ($12)
xenostalker unstoppably does 3 to your base, pings both patrollers
boost void star attack - ($8)
void Star kills Quince, excess 7dmg to your base, 2 lvls to prynn
maxband prynn - ($7)
prynn abducts tenderfoot
prynn, max, nullcraft and Argonaut deal 10 to your base
last two time runes from prynn to trash void star, she dies and it and tenderfoot come back
boost void star again - ($3)
now! Void star - ($2)
void Star deals 9 dmg to base
temporal distortion xenostalker to omegacron - ($0)
trash 6 Workers, omegacron deals 9 dmg to your base
your base to -(max hp), skip death saving throws, GG!

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • omegacron(9/6)
  • L5 Max(3/1)
  • Void Star(5+4/3)
  • Argonaut(3/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 4

GG @rathyAro, seems we both did better as P2 (or maybe we both messed up as P1 lol)

@zango

Also, pls say if my try at doing max damage comes across as mean - i enjoy trying to see how much i can do on a turn like this but can keep it to myself in future if it’s not fun! WP too!

2 Likes

Good games!

Or you figured it out after game 1 (where were my hyperions lol).

I’ve been wanting to to play more monocolored matchups if you’re down for more codex while we wait for the others.

Haha, nah dude. Have fun with it.

2 Likes

Yeah for sure let’s play some. Feel free to pick my colour if you have a matchup you want to try, otherwise I’ll go red.

Am busy the rest of the day so feel free to start us off, or else put which colour you’ll play and I’ll get round to it tomorrow :slight_smile:

1 Like