not that the whiff actually mattered after the blunder… and now in the face of Argo(s) my fencer really looks kind of lost…
XCAFS23 round 3 part 2 P1T4
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Star-Crossed Starlet (3/2)
STARTING HAND
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Bloom
Timely Messenger (1/1)
WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
NextHand
Maestro (3/5)
Tenderfoot (1/2)
Brick Thief (2/1)
Grounded Guide (4/4)
Wither
Discard
Nimble Fencer (2/3)
Bloom
Timely Messenger (1/1)
Temporal Distortion
Star-Crossed Starlet (3/2)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
fencer - ($5)
tech 2 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Helpful Turtle (1/2)
Scavenger:
Technician: Nimble Fencer (2/3)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
I guess I’m lucky. No double Argos, no tech rush, Max already maxbanded… that’s all in my favor but this is still a lost cause with his first tech 2 turn having max safely available, draw 4 out of 8 with 4 newly teched cards, two argos, bs and nc already on the table and 10 gold at the ready - that’s going to be game even though I nicely stacked my first tech 2 turn…