XCAFS23 round 1 part 1 P2T5
P1 [Demonology]/Necromancy/Finesse vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Appel Stomp
Ready or Not
STARTING HAND
Ready or Not
Temporal Distortion
Tenderfoot (1/2)
Hyperion (4/5)
Timely Messenger (1/1)
Hyperion (4/5)
WORKERS
Fruit Ninja (2/2)
Spark
Wither
Granfalloon Flagbearer (2/2)
Ready or Not
NextHand
Brick Thief (2/1)
Older Brother (2/2)
Temporal Distortion
Bloom
Discard
Tricycloid (3/3)
Timely Messenger (1/1)
Appel Stomp
Ready or Not
Hyperion (4/5)
Temporal Distortion
Tech 2 card(s)
technician draw
Get Paid - ($9)
midband river sidelines fencer - ($7)
messenger pings vandy - ($6)
Hyperion kills vandy, draw 1, river to maxband - ($1)
tenderfoot for free
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- River (3/4, lvl5)
- Hyperion (4/1)
Buildings:
Base HP: 19
Tech I HP: 4
Tech II HP: 4 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
wow, that’s a bold move. I only require Hyperion plus messenger/Bloom/wither and there goes his board presence. luckily I got lucky with my technician draw, only the Hyperion draw (second Hyperion) is very unfortunate