[XCAFS23] Round3 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 charnel_mouse [Balance]/Blood/Strength

My bad on that, thanks for continuing anyway since it didn’t end up relevant :wink:

XCAFS23 R3Part2: Player 1, Turn 6

P1 Miracle Grow vs P2 Balance/Blood/Strength

Link to all relevant rule changes

Starting Hand

Bombaster
Blooming Elm
Charge
Polymorph: Squirrel

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Earthquake x2
Giant Panda, Surprise Attack
Blooming Elm, Polymoyph: Squirrel
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Rook and Arg take down SQL, each take 1
  • Bombaster, BA+1 (7)
  • Maxband Arg, Water Elemental arrives, BA+1 (3)
  • Blooming Elm (0)
  • BA kills YT and overpowers 2 to Tiny B, takes 1
  • Give a rune to Big Bird, he and Tweetie Bird break your tech2, your base to 18
Workers

Pillage, Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 Growth

In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Water Elemental (3/3)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Big Bird (4/4,++)
  • Tweetie Bird (1/1)
  • Blooming Ancient (3/4 +)
  • Rook (4/5 lvl 8)
  • Arg (1/5 lvl 5)
  • Blooming Elm

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Blooming Ancient
Gunpoint Taxman
Nautical Dog
Polymorph: Squirrel

End of Turn Discard
My Thoughts

Yeap, I think with the tech 2 down, I don’t have much to fear. Drakk can do his best with a kidnapping but there aren’t any easy wins and I have a ton of win con threats. I could split Stampede + Earthquake, but I think Rook and birds are safe enough that double Earthquake ought to suffice