[CAMS24] late match Round2: P1 keybounce monopurple vs P2 charnel_mouse [Necromancy]/Anarchy/Blood

I may be on the ropes, but I’m not dead yet.

Purple vs Garth-red P1T6

P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Reaver (0/4)
Now!


STARTING HAND
Hive (0/6)
Temporal Research
Nullcraft (1/1)
Time Spiral
Argonaut (3/4)


WORKERS
Neo Plexus (2/2)
Forgotten Fighter
Hardened Mox (1/1)
Tinkerer (1/2)
Hive (0/6)


NextHand

Seer (2/1)
Plasmodium (4/4 Fc 3)
Hive (0/6)
Knight of the Conclave (4/4, fc3)
Battle Suits


Discard

Fading Argonaut (2/3, fade 3)
Argonaut (3/4)
Temporal Research
Time Spiral
Reaver (0/4)
Now!


Tech 2 card(s)
Argo dies
Base hit to 10
Base hit to 3
Upkeep (Knight Fc 1)
Get Paid + float - ($10)
Peek
Swap - ($9)
Max Vir (7; 3/5; peek, swap, play). 6/7 Untarget fc2. - ($3)
Seer (2/1) knight comes to present - ($2)
Nullcraft (1/1) - ($0)
Vir attacks Draak, kills Draak. Vir at 2 hp, base to 2.
Rebuild tech 2

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger: Seer (2/1)
  • :pschip: Technician: Nullcraft (1/1)
  • :target: Lookout:

In Play:

  • Vir Garbarean (7; 3/2; peek, swap, play)
  • Token (6/7; untargetable; Fc2)

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

So I have to place Hive on the draw. It must be there for next turn. For this turn?

Someone must take out Drak. Ideally, someone takes out Land Shark. But nothing else I can bring out can attack, except nullcraft. So … no, Landshark survives. So his two attackers can kill three defenders, and I must have three defenders.

Peek, and then swap. So what’s the play?

Worst case: Swap (1), Midband Vir (4), Time Spiral (1) knight, attack and trade with Draak, Argo (3), Null (2) – 11 cannot afford. In that case, I cannot swap, no hive for next turn.
Next case: Swap (1), Midband Vir (4), attack and trade, Seer (1) Knight, Null (2) – that’s 8. I could worker and float.
Next: Swap (1), Max Vir (6) Fc2 token, attack and live, Seer (1) Knight, that’s 8 – But only 2 defenders (seer, knight), so Nullcraft (2) and no worker.

If I don’t have Seer?
Swap (1), TS knight (1), Max Vir (6) token, Null, Vir attacks and lives but cannot defend. Knight and null cannot defend. Dead.
Swap (1), TS knight (1), Mid Vir (4), Vir trades. 4 gold left, and I need two defenders. Null (2), and … Sentry(2).

My Peek has to show Seer or Sentry, or I’m dead. I may not get a worker. My best play is no worker and the FC token and surviving Vir. That’s 2 of the 3 possible survivals, so plan for that for the teching.

The big thing it buys is … … Yuck, that midband is almost useless. I can save 1 gold if I don’t need to stash but still want to play. So it keeps one more defender around one more turn / one more attacker next turn.
Either way, the key is: Vir will die next turn after attacking, and I can bring in a new hero. At this point I need draw, so I need Max, which also gives me Now!. Can I survive long enough to afford R&D?