Ok I’m proceeding as if my Dog is gone and the tower isn’t there @rathyAro , what I’m doing probably isn’t a surprise but I will be slightly peeved if we change back to the tower with the benefit of information of my draw ![]()
XCAFS23 Game 1 Player 1, Turn 3
P1 Miracle Grow vs P1 Finesse/Peace/Truth
Link to relevant rules changes for the tourney
Starting Hand
Careless Musketeer
Bird’s Nest
Charge
Mad Man
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Bird’s Nest (4)
- Worker (3)
Workers
Bloodburn
Patrol as below- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
Base HP: 20- Tech1 HP: 5
In Patrol:
Squad Leader: Rook (2/4a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Bird’s Nest
- Tweetie Bird (1/1)
- Big Bird (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
End of Turn Hand
Bloodrage Ogre
Scorch
Bombaster
Gunpoint Taxman
Blooming Ancient
End of Turn Discard
My Thoughts
This seems fine, setting up nicely, going for 2x BA and some float, next turn I can lay down GPT and Brogre and be sitting pretty for Turn 5 Ancient + Arg and some bird attacks, transition that into MoLaC or Elm or Sharks