That one gold really is going to make a difference, I suppose. Even though you again prevented my feral strike it’s still been another MVP move of my Cal to cost you so much…
XCAFS23 round 7 part 2 P1T5
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Temporal Distortion
STARTING HAND
Wither
Timely Messenger (1/1)
Feral Strike
Granfalloon Flagbearer (2/2)
Tricycloid (3/3)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
NextHand
Tenderfoot (1/2)
Temporal Distortion
Nimble Fencer (2/3)
Hyperion (4/5)
Nimble Fencer (2/1)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tric, pings NC - ($2)
max - ($0)
Float ($0)
Discard 4, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Tricycloid (5/5)**
Lookout:
In Play:
- Max (2/3, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
well it really is a bummer to lose Cal here, but him still not having tech 2 more than makes up for that, especially with his low hand size!
Post draw: loooool, that’s probably game